Session 6(Roland)
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Session 6
E5
- We explore
- Obvious from exploration
E4
- We explore it, finding that the Shrike and Thorn rivers merge here.
- Grazing Deer - get a deer
- Resulting Fjord is waist deep
F5
- Hills Topography
- Sees A LOT of wolf prints.
- Might be related to the Worg that we fought
- Onica says that it's a pack of Wolves being Led by a Worg (or two).
- Onica hears howling from further south. 10-13 Wolves.
- She wakes Grikk and then takes off toward the wolves, traveling
- Might be related to the Worg that we fought
for an hour.
F6
- Hills Topography
- Notice 4 figures following us.
- We see that these aren't normal people at all. They are Trolls
- Notice 4 figures following us.
TROLL FIGHT
- Inspire Presence = 5 round
- And we win! (Thanks, Ducky!)
Continue Exploring Hex
- We completed exploring this Hex
E6
- Hills Topography
- Find a camp
- Looks abandoned
- Looks like an outpost for Centars
- Looks abandoned
D6
- Topography Hills
- As we are riding along the south side of the river, we find a soggy abandoned remains of a river crossing.
- The water looks deep
- 200 Feet across
- A sign reads "Nettle's Crossing, 5 copper."
- Grikk rings the bell
- A zombie rises and speaks "You are not my tormentors. Bring me the body of the stage lord and put it in the stream"
- "Follow the Shrike to the Thorn, at the base of the Thorn, we'll find the Stag Lord"
- "The Stage Lord laughed at my death and I will laugh at his."
- As we are riding along the south side of the river, we find a soggy abandoned remains of a river crossing.
- We ride around to a crossing to get to the other side.
C6
- Topography = Plains
- We explore it.
- We find nothing of interest
FIGHT in CAMP
We kill 4 bandits, taking their armor as proof.
B6
- Topography = Plains
A6
- Topography = Plains
- Can see South Roustland Road here.
A5
- Topography = Plains
- Can see South Roustland Road here.
- We come across a small secluded hut
- Bandits are here. We kill them.
- We see a raggedly looking man
- Bokken, man who makes potions
- Gives us a healing potions and a potion of endure elements
- Fang Berries - Rare raspberry like berries. They grow in thorny thickets. Need to be harvested slowly. He needs a basket full.
- Probably located in E2 or E3
- "Would have chased his brother into the Greenbelt after he shoved his mother. Now he lives in a tree." (We actually found his brother in C5
- Bandits are here. We kill them.
- The Bandit we captured
- His name is Harian
- His boss,Dovan, is at The Fort where the Thorn River empties into the Tusk Water Lake
- The Fort was cleared out by Adventurers
- Rolf and Falgrim Sneeg are at the camp
- There's an alcohol shipment weekly, but not consistent
- The Bandits speak in slang and catch phrases to keep out outsiders
- Passphrase is changed weekly
- By the bloody bones of Saint Gilmore who wants to know
- Lieutenants: One is a Mercenary (Falgrim Sneeg???), one is "Super Fancy" (Dovan), one is big and stupid
- Runners: Ayles, Cragger, Dirty Jeb, Falgrim Sneeg, Fat Norry, Jex the Snitch, Topper Red
- The Stag Lord is angry because he lost his last shipment of alcohol
- All bandits pay tribute to the Stag Lord
- Months ago, the Stag Lord came out of nowhere and intimidated and organized all the bandits in the area
- The Bandit we captured
A4
- We return after two weeks
- We turn in the ring to him
- Turned in the Kobolds quest
- Keston says we have a second charter, the Stag Lord is wanted dead or alive 5000gp reward Bounty - Stag Lord.
"If the stink the jackal in the den of wolves" = means the Bandits suspect or know that something is up. We set out from Oleg's...
A3
Already explored, no encounters
A2
Already explored, no encounters
A1
- Topography = plains
- Come across a small den, looks like a centipede
- tigtittertut and pervelash show up and party with us.
B1
- Topography = plains
- Nothing of interest encountered
C1
- Encounter: We find 4 boars, who snort at us.
- And some delicious mushrooms
- A mighty feast
D2
- Topography Forrest
- Marshy, but not really a swamp
- A pair of ruined stone building in the soggy ground
Garuum
- Rushing out of the smaller building come a frog like creature
- "Truce!"
- It's a Boggard
- "Woe is to Garuum"
- Welcome to Garuum's small kingdom, from the hook-tongue slough from far to the west tribe, I ate the sacred dragonflys, and declared war on the priest-king, tortured, and imprisoned, and crushed his hand to escaped the restraints. Freed Ubagub too, his Slurk.
- The ruined buildings, found a few shinies
- We heal him and he's really happy.
- They will do watch for us.
- Some gold, and two gems. We give him the headcheese.
- Troll layer nearby, he thinks there is usually 4
- To the west in the forrest is a statue to Erastil
- There's a big bad boar (NOT ANY MORE) near here. (Have more headcheese!)
- South West of here near there are nasty dragon Worm things
- "Woe is to Garuum"
- It's a Boggard
- We're off the see the Druid, Jhod Kavkin, and see if we can heal his hand!
C2
- We introduce Garuum to Jhod and they become fast friends
- Jhod
D2
- We find the troll lair.
- We camp at Garuum's with the intent of going to the troll lair next session!