Session 6(Roland)

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Session 6

E5

We explore
Obvious from exploration

E4

We explore it, finding that the Shrike and Thorn rivers merge here.
Grazing Deer - get a deer
Resulting Fjord is waist deep

F5

Hills Topography
Sees A LOT of wolf prints.
Might be related to the Worg that we fought
Onica says that it's a pack of Wolves being Led by a Worg (or two).
Onica hears howling from further south. 10-13 Wolves.
She wakes Grikk and then takes off toward the wolves, traveling

for an hour.

She turns around and heads back to camp. The Pack *could* be in G4 or G5.

F6

Hills Topography
Notice 4 figures following us.
We see that these aren't normal people at all. They are Trolls

TROLL FIGHT

Inspire Presence = 5 round
And we win! (Thanks, Ducky!)

Continue Exploring Hex

We completed exploring this Hex

E6

Hills Topography
Find a camp
Looks abandoned
Looks like an outpost for Centars

D6

Topography Hills
As we are riding along the south side of the river, we find a soggy abandoned remains of a river crossing.
The water looks deep
200 Feet across
A sign reads "Nettle's Crossing, 5 copper."
Grikk rings the bell
A zombie rises and speaks "You are not my tormentors. Bring me the body of the stage lord and put it in the stream"
"Follow the Shrike to the Thorn, at the base of the Thorn, we'll find the Stag Lord"
"The Stage Lord laughed at my death and I will laugh at his."
We ride around to a crossing to get to the other side.

C6

Topography = Plains
We explore it.
We find nothing of interest

FIGHT in CAMP

We kill 4 bandits, taking their armor as proof.

B6

Topography = Plains

A6

Topography = Plains
Can see South Roustland Road here.

A5

Topography = Plains
Can see South Roustland Road here.
We come across a small secluded hut
Bandits are here. We kill them.
We see a raggedly looking man
Bokken, man who makes potions
Gives us a healing potions and a potion of endure elements
Fang Berries - Rare raspberry like berries. They grow in thorny thickets. Need to be harvested slowly. He needs a basket full.
Probably located in E2 or E3
"Would have chased his brother into the Greenbelt after he shoved his mother. Now he lives in a tree." (We actually found his brother in C5
The Bandit we captured
His name is Harian
His boss,Dovan, is at The Fort where the Thorn River empties into the Tusk Water Lake
The Fort was cleared out by Adventurers
Rolf and Falgrim Sneeg are at the camp
There's an alcohol shipment weekly, but not consistent
The Bandits speak in slang and catch phrases to keep out outsiders
Passphrase is changed weekly
By the bloody bones of Saint Gilmore who wants to know
Lieutenants: One is a Mercenary (Falgrim Sneeg???), one is "Super Fancy" (Dovan), one is big and stupid
Runners: Ayles, Cragger, Dirty Jeb, Falgrim Sneeg, Fat Norry, Jex the Snitch, Topper Red
The Stag Lord is angry because he lost his last shipment of alcohol
All bandits pay tribute to the Stag Lord
Months ago, the Stag Lord came out of nowhere and intimidated and organized all the bandits in the area

A4

We return after two weeks
We turn in the ring to him
Turned in the Kobolds quest
Keston says we have a second charter, the Stag Lord is wanted dead or alive 5000gp reward Bounty - Stag Lord.

"If the stink the jackal in the den of wolves" = means the Bandits suspect or know that something is up. We set out from Oleg's...

A3

Already explored, no encounters

A2

Already explored, no encounters

A1

Topography = plains
Come across a small den, looks like a centipede
tigtittertut and pervelash show up and party with us.

B1

Topography = plains
Nothing of interest encountered

C1

Encounter: We find 4 boars, who snort at us.
And some delicious mushrooms
A mighty feast

D2

Topography Forrest
Marshy, but not really a swamp
A pair of ruined stone building in the soggy ground

Garuum

Rushing out of the smaller building come a frog like creature
"Truce!"
It's a Boggard
"Woe is to Garuum"
Welcome to Garuum's small kingdom, from the hook-tongue slough from far to the west tribe, I ate the sacred dragonflys, and declared war on the priest-king, tortured, and imprisoned, and crushed his hand to escaped the restraints. Freed Ubagub too, his Slurk.
The ruined buildings, found a few shinies
We heal him and he's really happy.
They will do watch for us.
Some gold, and two gems. We give him the headcheese.
Troll layer nearby, he thinks there is usually 4
To the west in the forrest is a statue to Erastil
There's a big bad boar (NOT ANY MORE) near here. (Have more headcheese!)
South West of here near there are nasty dragon Worm things
We're off the see the Druid, Jhod Kavkin, and see if we can heal his hand!

C2

We introduce Garuum to Jhod and they become fast friends
Jhod


D2

We find the troll lair.
We camp at Garuum's with the intent of going to the troll lair next session!


Session 7