Mission 3

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Been a few days, and it's lunch time at the Teakettle Stupid Work! Cold Draft plays through room and tall dour looking human looks around and his gaze settles on us. His deep voice says he is Brother Keefe a priest of Calmphor and one of the keepers of the dead in Valhingin Graveyard across the river.

Zamdria Welltran - long standing resident - but a polymophed Green Dragon. Asked to enter the crypt to prove or disprove this claim.

Asking for assistance. 100gold and protection from good/eveil.

Doomguide Yovir Glandon is his superior and member of the Silent Shoround and personally oversees the maintenance of the grounds

Takes us to marble building roughly 20ft square that takes a key from Father Keefe Walls are carved with scenes showing a loevely human in various poses.

Can tell the bones are not humanoid, but draconic in nature, though there seem to be missing bones.

gems inside as well red ruby (fire), green emerald (serpent), black opal (vials), white diamond (peaks, blue sapphire (Thunderstorm).

The sarcophagus slides and there are stairs. We head down to get out of the smoke and find ourselves in a circling passage with stairs. We find a secret door, but when Vantasner goes through it does necrotic damage to him, so Shadow and Saronge go around.

Vantasner explores the throne and a finds a secret compartment with a trap as well as a gem and a scroll of Comprehend Languages but the skeletons around the room animate and attack.

We continue exploring find a Laboratory with a note that reads "Raaxial I have figured out how to complete the process, when you are ready pour the blue liquid into the cauldron and stir, but DO NOT DRINK the resulting potion."

The books are tied to necromatic magic that is all about dragons.

Vantasner follows the directions of the note and we end up standing chest high fog that reanimates the skeletons from the other room. De-animating them for a second time we continue onward.

Painting to look like a Dragon's Lair - hordes, meals, supplicants. 4 large glyphs on North, South, West, East. Teleportation circle etched into the floor - lack of wear means it hasn't been used much and there are metal rod with eldritch runes.

4 dead bodies on the floor that look stitched together. Shadow sprints to one the corpses in an attempt to dismember it before it arises, but he is

Gold coins are blocked by force field. We use the glyphs to turn off the force field but the coins turn out to be fake wooden discs.

We ruin the teleportation circle by mucking up the the imbeddied circle and bring down Father Keefe.

He sees what is going on and reveals that he is a member of the Lord's Alliance and says that the Welcomers have been involved in investigating dragon themed leads and may be involved in everything that is going on.


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