Gurumarra: Difference between revisions

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Sanity -2 Flying, tentacles and many eyes
Sanity -2 Flying, tentacles and many eyes


-7 HP - Major Wound box checked
-6 HP - Major Wound box checked




[[File:Gurumarra.PNG]]
[[File:Gurumarra.PNG]]

Revision as of 16:49, 25 September 2022

GurumarraPic.jpg

Gurumarra has blessed axe and a flask and $0.67 Wearing = Tooth and bone necklace

2 War Boomarang - Dam:1d8 Range:100yards

3 Spear - Dam:1d8 Range:100yards

1 Woomera - unknown effect -

10 stick dynamite + matches - 4d10 damage, 3yards area, range = 50 feet

Coolgardie Safe: water

But but bag: bullroarer, glass blade, tinder, twine, sinew, herbs, dried muds of different colors, sugarbag and comb, herbs, small bandages and salves, stone axe (tool)

Successful skill rolls: Bullroaring, First Aid, Listen, Occult, Persuade, Throwing, Stealth, Survival 3 Cthulhu Mythos Spent 1 luck on Occult. Alison Lee is possibly suffering from Occult 'drugs'. Sanity -1 Old rocks that aren't naturally cubes Sanity -2 Flying, tentacles and many eyes

-6 HP - Major Wound box checked


Gurumarra.PNG