Gurumarra

From Adventuring Wiki
Jump to navigation Jump to search

GurumarraPic.jpg

Gurumarra has blessed axe and a flask and $0.67 Wearing = Tooth and bone necklace

2 War Boomarang - Dam:1d8 Range:100yards

3 Spear - Dam:1d8 Range:100yards

1 Woomera - unknown effect -

10 stick dynamite + matches - 4d10 damage, 3yards area, range = 50 feet

Coolgardie Safe: water

But but bag: bullroarer, glass blade, tinder, twine, sinew, herbs, dried muds of different colors, sugarbag and comb, herbs, small bandages and salves, stone axe (tool) 3 throwing gear

Successful skill rolls: Bullroaring, First Aid, Listen, Occult, Persuade, Throwing, Stealth, Survival 3 Cthulhu Mythos

Spent 1 luck on Occult. Alison Lee is possibly suffering from Occult 'drugs'. Sanity -1 Old rocks that aren't naturally cubes Sanity -2 Flying, tentacles and many eyes Sanity -5 Opening the wrong door

-6 HP + Major Wound box checked -9 Sanity -3 Luck


Gurumarra.PNG