Gurumarra
Gurumarra has blessed axe and a flask and $0.67 Wearing = Tooth and bone necklace
2 War Boomarang - Dam:1d8 Range:100yards
3 Spear - Dam:1d8 Range:100yards
1 Woomera - unknown effect -
10 stick dynamite + matches - 4d10 damage, 3yards area, range = 50 feet
Coolgardie Safe: water
But but bag: bullroarer, glass blade, tinder, twine, sinew, herbs, dried muds of different colors, sugarbag and comb, herbs, small bandages and salves, stone axe (tool) 3 throwing gear
Successful skill rolls: Bullroaring, First Aid, Listen, Occult, Persuade, Throwing, Stealth, Survival 3 Cthulhu Mythos
Spent 1 luck on Occult. Alison Lee is possibly suffering from Occult 'drugs'. Sanity -1 Old rocks that aren't naturally cubes Sanity -2 Flying, tentacles and many eyes Sanity -5 Opening the wrong door
-6 HP + Major Wound box checked -9 Sanity -3 Luck