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= Rules I Play By = | = Rules I Play By = | ||
''' | == When Fletch is the DM... == | ||
'''Making Characters''' | |||
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'''Adventuring''' | |||
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'''Combat''' | |||
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<pre><nowiki>#!wiki warning | |||
The below appears to be incomplete, as it starts mid-thought. | |||
</nowiki></pre> | |||
(note:this training can occur before the slot opens up, all you need is money and time in a central locale.) | |||
Lastly, if a PC has a proficiency you wish to learn, you can attempt to learn from him/her. This is slightly more difficult, (unless PC has Teaching proficiency below.) Both players have to role-play the learning as much as possible, then when a slot becomes available and/or an appropriate time period has expired, a 'training roll' will be made. Thsi roll shall be based upon the Wisdom of the teaching character, the Wisdom of the training character and a modifier for role-playing made by me. If failed, continue training & attempt again in 1d4 weeks. | |||
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| Proficiency | |||
| Attrib. | |||
| Modifier | |||
|- | |||
| Teaching | |||
| WIS | |||
| -1 | |||
|} | |||
* As Fighter Handbook states, Non-Weapon Prof. can be transferred to Weapon Prof. (pg. )<<BR>> | |||
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'''Armor''' (read pg. 76 of PHB)<<BR>> | |||
Sleeping in armor is a sore spot :) with me. I can think of many things that make this unrealistic (even in a fantasy setting). Comfort, insects, body functions, rust and others are all factors. Now I can see some types of leather or chainmail shirts being 'sleep-worthy' but Studded or Banded? Not to mention Plate. To enforce this though, that is the problem. A reduced sleep time filled with discomfort? A minus to STR/DEX due to soreness? Just to name a few ideas, let's just say that the blank lines below are for when I do decide!<<BR>> | |||
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'''Encumberance'''<<BR>> | |||
I don't play with it except in a general sense. Don't abuse this or I WILL use it. | |||
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'''WIZARDS'''<<BR>> | |||
Memorization of spells: (as PHB, pg. 81) 10 mins. x level of spell<<BR>> | |||
Casting spells is an experience awarding event. If used in combat or adventuring capacity that is.<<BR>> | |||
Illusions - If Saving Throw failed & HPs go below 0, a system shock roll will be made. If failed, it is Bye-Bye. If passed 1d3 turns of being passed out and PC will return to full health.<<BR>> | |||
''SPELLCASTING''<<BR>> | |||
No movement to dodge attacks can be made, so Dexterity Defense modifier is negated. (pg. 85 PHB) | |||
<s>I roll for Durations!</s> | |||
---- | |||
'''Experience'''<<BR>> | |||
Individual XPs: Warriors - calling out specific creatures of power equal or greater in one-to-one combat or feats of prowess. Thieves - using specific abilities or out of ordinary combat attacks, Wizards - spells cast, research, items created. Clerics - Spreading belief, casting spells. | |||
---- | |||
'''Combat'''<<BR>> |
Revision as of 17:02, 24 March 2016
save
Rules I Play By
When Fletch is the DM...
Making Characters
Adventuring
Combat
#!wiki warning The below appears to be incomplete, as it starts mid-thought.
(note:this training can occur before the slot opens up, all you need is money and time in a central locale.)
Lastly, if a PC has a proficiency you wish to learn, you can attempt to learn from him/her. This is slightly more difficult, (unless PC has Teaching proficiency below.) Both players have to role-play the learning as much as possible, then when a slot becomes available and/or an appropriate time period has expired, a 'training roll' will be made. Thsi roll shall be based upon the Wisdom of the teaching character, the Wisdom of the training character and a modifier for role-playing made by me. If failed, continue training & attempt again in 1d4 weeks.
Proficiency | Attrib. | Modifier |
Teaching | WIS | -1 |
- As Fighter Handbook states, Non-Weapon Prof. can be transferred to Weapon Prof. (pg. )<
>
Armor (read pg. 76 of PHB)<
>
Sleeping in armor is a sore spot :) with me. I can think of many things that make this unrealistic (even in a fantasy setting). Comfort, insects, body functions, rust and others are all factors. Now I can see some types of leather or chainmail shirts being 'sleep-worthy' but Studded or Banded? Not to mention Plate. To enforce this though, that is the problem. A reduced sleep time filled with discomfort? A minus to STR/DEX due to soreness? Just to name a few ideas, let's just say that the blank lines below are for when I do decide!<
>
Encumberance<
>
I don't play with it except in a general sense. Don't abuse this or I WILL use it.
WIZARDS<
>
Memorization of spells: (as PHB, pg. 81) 10 mins. x level of spell<
> Casting spells is an experience awarding event. If used in combat or adventuring capacity that is.<
> Illusions - If Saving Throw failed & HPs go below 0, a system shock roll will be made. If failed, it is Bye-Bye. If passed 1d3 turns of being passed out and PC will return to full health.<
>
SPELLCASTING<
>
No movement to dodge attacks can be made, so Dexterity Defense modifier is negated. (pg. 85 PHB)
I roll for Durations!
Experience<
>
Individual XPs: Warriors - calling out specific creatures of power equal or greater in one-to-one combat or feats of prowess. Thieves - using specific abilities or out of ordinary combat attacks, Wizards - spells cast, research, items created. Clerics - Spreading belief, casting spells.
Combat<
>