RulesToPlayBy

From Adventuring Wiki
Jump to navigation Jump to search


Rules I Play By

When Fletch is the DM...

Making Characters

Adventuring

Combat


#!wiki warning
The below appears to be incomplete, as it starts mid-thought.


(note:this training can occur before the slot opens up, all you need is money and time in a central locale.)

Lastly, if a PC has a proficiency you wish to learn, you can attempt to learn from him/her.  This is slightly more difficult, (unless PC has Teaching proficiency below.) Both players have to role-play the learning as much as possible, then when a slot becomes available and/or an appropriate time period has expired, a 'training roll' will be made.  Thsi roll shall be based upon the Wisdom of the teaching character, the Wisdom of the training character and a modifier for role-playing made by me.  If failed, continue training & attempt again in 1d4 weeks.
Proficiency Attrib. Modifier
Teaching WIS -1
  • As Fighter Handbook states, Non-Weapon Prof. can be transferred to Weapon Prof. (pg. )<
    >

Armor (read pg. 76 of PHB)<
>

Sleeping in armor is a sore spot :) with me.  I can think of many things that make this unrealistic (even in a fantasy setting).  Comfort, insects, body functions, rust and others are all factors.  Now I can see some types of leather or chainmail shirts being 'sleep-worthy' but Studded or Banded? Not to mention Plate.  To enforce this though, that is the problem.  A reduced sleep time filled with discomfort? A minus to STR/DEX due to soreness? Just to name a few ideas, let's just say that the blank lines below are for when I do decide!<
>

Encumberance<
>

I don't play with it except in a general sense.  Don't abuse this or I WILL use it.

WIZARDS<
>

Memorization of spells: (as PHB, pg. 81) 10 mins. x level of spell<
> Casting spells is an experience awarding event. If used in combat or adventuring capacity that is.<
> Illusions - If Saving Throw failed & HPs go below 0, a system shock roll will be made. If failed, it is Bye-Bye. If passed 1d3 turns of being passed out and PC will return to full health.<
>

SPELLCASTING<
>

No movement to dodge attacks can be made, so Dexterity Defense modifier is negated. (pg. 85 PHB)

I roll for Durations!


Experience<
>

Individual XPs: Warriors - calling out specific creatures of power equal or greater in one-to-one combat or feats of prowess.  Thieves - using specific abilities or out of ordinary combat attacks, Wizards - spells cast, research, items created. Clerics - Spreading belief, casting spells.

Combat<
>