NathanMartelZakefein: Difference between revisions

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== Zakefein ==
== Zakefein ==
=== Nathan Martel ===


{| border="1" cellpadding="2" cellspacing="0"
{| border="1" cellpadding="2" cellspacing="0"
| '''Class:'''
| '''Class:'''
|
| Ranger
| '''Race:'''
| '''Race:'''
|-
|-
| '''Alignment:'''
| '''Alignment:'''
|
| Chaotic Good
| '''Deity:'''
| '''Deity:'''
|}
|}


'''Level:'''
'''Level:'''2


'''''Attributes:'''''
'''''Attributes:'''''
{| border="1" cellpadding="2" cellspacing="0"
{| border="1" cellpadding="2" cellspacing="0"
| '''STR'''
| '''STR'''
|
| 16
| Percentile:
| Percentile:
|   
|   
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|   
|   
| Dam. Adj.
| Dam. Adj.
|
| +1
| Open Door
| Open Door
|
| 9%
| Bend Bars
| Bend Bars
|-
|-
| '''INT'''
| '''INT'''
|
| 20
| Add. Lang.
| Add. Lang.
|
| 9
| % Spell
| % Spell
|
| 9th
| Min. # Spells
| Min. # Spells
|
| 96%
| Max # Spells
| Max # Spells
|-
|-
| '''WIS'''
| '''WIS'''
|
| 15
| Mag. Atk Adj.
| Mag. Atk Adj.
|
| +1
| Spell Bonus
| Spell Bonus
|
| 2nd lvl
| % Spell Failure
| % Spell Failure
|-
|-
| '''DEX'''
| '''DEX'''
|
| 15
| Reaction Adj.
| Reaction Adj.
|   
|   
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|-
|-
| '''CON'''
| '''CON'''
|
| 13
| HP Adj.
| HP Adj.
|   
|   
| Sys. Shock
| Sys. Shock
|
| 85%
| Resurrect
| Resurrect
|-
|-
| '''CHA'''
| '''CHA'''
|
| 10
| Max. Henchmen
| Max. Henchmen
|
| 4
| Loyalty
| Loyalty
|   
|   
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=== Description ===
=== Description ===
<!-- ## Hair, Eyes, Skin, Weight, Height, Age, Handedness -->
<!-- ## Hair, Eyes, Skin, Weight, Height, Age, Handedness -->
Black Hair, Lavender Eyes, Light Tan Skin, 108#, 56", Age: 127
----
----
=== SAVING THROWS ===
=== SAVING THROWS ===
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| Spells
| Spells
|}
|}
----
----
'''Hit Points:'''
'''Hit Points:'''16
{| border="1" cellpadding="2" cellspacing="0"
{| border="1" cellpadding="2" cellspacing="0"
| '''Armor Class:'''
| '''Armor Class:'''
|
| 4(7)
| Wearing:
| Wearing:
|}
|}
'''THAC0:'''
'''THAC0:'''19
 
----
----
'''''Weapons:'''''
'''''Weapons:'''''
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| '''Speed'''
| '''Speed'''
| '''S - M'''
| '''S - M'''
|-
| Scimitar
| 5
| 1d8
|-
| Short Bow
| 7
| 1d8
|}
|}
Attacks with Scimitar 3/2rd, +1 to hit, +2 damage.


----
----
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| '''Name'''
| '''Name'''
| '''Stat'''
| '''Stat'''
|-
| Tracking
| WIS
|-
| Survival(Forest)
| INT
|-
| Read/Write
| INT
|-
| Religion
| WIS
|-
| Swimming
| STR
|-
| Bowyer/Fletcher
| DEX
|-
| Blind-Fighting
| --
|}
|}
Languages: Common, Elvish, Halfling, Orcish, Faerie Dragon, Sprite, Sirine


----  
----  
'''''Abilities / Spells:'''''
'''''Abilities / Spells:'''''
 
+4 'to hit' Drow  (-4 Encounter Reaction)
<!-- ## ||'''Name'''||'''%'''||| -->
<!-- ## ||'''Name'''||'''%'''||| -->


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----
----
'''''Comments:'''''
'''''Comments:'''''
Cannot enter holy area's. 1d6 damage from holy water. Covered in full-body tattoo's - Totem (Wolf). <Purple Tattoo>
Must shift into totem for 24 hours every week. Can control when shifting to totem form.
save

Revision as of 15:38, 24 March 2016


Zakefein

Nathan Martel

Class: Ranger Race:
Alignment: Chaotic Good Deity:

Level:2

Attributes:

STR 16 Percentile: Hit Adj. Dam. Adj. +1 Open Door 9% Bend Bars
INT 20 Add. Lang. 9 % Spell 9th Min. # Spells 96% Max # Spells
WIS 15 Mag. Atk Adj. +1 Spell Bonus 2nd lvl % Spell Failure
DEX 15 Reaction Adj. Missle Adj. Defense Adj.
CON 13 HP Adj. Sys. Shock 85% Resurrect
CHA 10 Max. Henchmen 4 Loyalty Reaction Adj.

Description

Black Hair, Lavender Eyes, Light Tan Skin, 108#, 56", Age: 127


SAVING THROWS

Paralysis/Poison
Rod/Staff/Wand
Petri/Polymorph
Breath
Spells

Hit Points:16

Armor Class: 4(7) Wearing:

THAC0:19


Weapons:

Weapon Speed S - M
Scimitar 5 1d8
Short Bow 7 1d8

Attacks with Scimitar 3/2rd, +1 to hit, +2 damage.


Proficiencies:

Name Stat
Tracking WIS
Survival(Forest) INT
Read/Write INT
Religion WIS
Swimming STR
Bowyer/Fletcher DEX
Blind-Fighting --

Languages: Common, Elvish, Halfling, Orcish, Faerie Dragon, Sprite, Sirine


Abilities / Spells: +4 'to hit' Drow (-4 Encounter Reaction)



Equipment:


Comments: Cannot enter holy area's. 1d6 damage from holy water. Covered in full-body tattoo's - Totem (Wolf). <Purple Tattoo> Must shift into totem for 24 hours every week. Can control when shifting to totem form. save