NathanMartelZakefein
Jump to navigation
Jump to search
Zakefein
Nathan Martel
Class: | Ranger | Race: |
Alignment: | Chaotic Good | Deity: |
Level:2
Attributes:
STR | 16 | Percentile: | Hit Adj. | Dam. Adj. | +1 | Open Door | 9% | Bend Bars | ||
INT | 20 | Add. Lang. | 9 | % Spell | 9th | Min. # Spells | 96% | Max # Spells | ||
WIS | 15 | Mag. Atk Adj. | +1 | Spell Bonus | 2nd lvl | % Spell Failure | ||||
DEX | 15 | Reaction Adj. | Missle Adj. | Defense Adj. | ||||||
CON | 13 | HP Adj. | Sys. Shock | 85% | Resurrect | |||||
CHA | 10 | Max. Henchmen | 4 | Loyalty | Reaction Adj. |
Description
Black Hair, Lavender Eyes, Light Tan Skin, 108#, 56", Age: 127
SAVING THROWS
Paralysis/Poison |
Rod/Staff/Wand |
Petri/Polymorph |
Breath |
Spells |
Hit Points:16
Armor Class: | 4(7) | Wearing: |
THAC0:19
Weapons:
Weapon | Speed | S - M |
Scimitar | 5 | 1d8 |
Short Bow | 7 | 1d8 |
Attacks with Scimitar 3/2rd, +1 to hit, +2 damage.
Proficiencies:
Name | Stat |
Tracking | WIS |
Survival(Forest) | INT |
Read/Write | INT |
Religion | WIS |
Swimming | STR |
Bowyer/Fletcher | DEX |
Blind-Fighting | -- |
Languages: Common, Elvish, Halfling, Orcish, Faerie Dragon, Sprite, Sirine
Abilities / Spells: +4 'to hit' Drow (-4 Encounter Reaction)
Equipment:
Comments: Cannot enter holy area's. 1d6 damage from holy water. Covered in full-body tattoo's - Totem (Wolf). <Purple Tattoo> Must shift into totem for 24 hours every week. Can control when shifting to totem form. save