Gurumarra: Difference between revisions
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[[File:GurumarraPic.jpg]] | [[File:GurumarraPic.jpg]] | ||
Gurumarra has blessed axe and a flask and $0.67 | Gurumarra has blessed axe and a flask and $0.67 | ||
Wearing = Tooth and bone necklace | Wearing = Tooth and bone necklace | ||
2 War Boomarang - Dam:1d8 Range:100yards | 2 War Boomarang - Dam:1d8 Range:100yards | ||
3 Spear - Dam:1d8 Range:100yards | 3 Spear - Dam:1d8 Range:100yards | ||
1 Woomera - | |||
1 Woomera - unknown effect - | |||
10 stick dynamite + matches - 4d10 damage, 3yards area, range = 50 feet | |||
Coolgardie Safe: water | Coolgardie Safe: water | ||
Successful skill rolls: Occult, Persuade, Throwing | But but bag: bullroarer, glass blade, tinder, twine, sinew, herbs, dried muds of different colors, sugarbag and comb, herbs, small bandages and salves, stone axe (tool) | ||
3 throwing gear | |||
Successful skill rolls: Bullroaring, First Aid, Listen, Occult, Persuade, Throwing, Stealth, Survival | |||
3 Cthulhu Mythos | |||
Spent 1 luck on Occult. Alison Lee is possibly suffering from Occult 'drugs'. | |||
Sanity -1 Old rocks that aren't naturally cubes | |||
Sanity -2 Flying, tentacles and many eyes | |||
Sanity -5 Opening the wrong door | |||
-6 HP + Major Wound box checked | |||
-9 Sanity | |||
-3 Luck | |||
[[File:Gurumarra.PNG]] | [[File:Gurumarra.PNG]] |
Latest revision as of 20:25, 25 September 2022
Gurumarra has blessed axe and a flask and $0.67 Wearing = Tooth and bone necklace
2 War Boomarang - Dam:1d8 Range:100yards
3 Spear - Dam:1d8 Range:100yards
1 Woomera - unknown effect -
10 stick dynamite + matches - 4d10 damage, 3yards area, range = 50 feet
Coolgardie Safe: water
But but bag: bullroarer, glass blade, tinder, twine, sinew, herbs, dried muds of different colors, sugarbag and comb, herbs, small bandages and salves, stone axe (tool) 3 throwing gear
Successful skill rolls: Bullroaring, First Aid, Listen, Occult, Persuade, Throwing, Stealth, Survival 3 Cthulhu Mythos
Spent 1 luck on Occult. Alison Lee is possibly suffering from Occult 'drugs'. Sanity -1 Old rocks that aren't naturally cubes Sanity -2 Flying, tentacles and many eyes Sanity -5 Opening the wrong door
-6 HP + Major Wound box checked -9 Sanity -3 Luck