SeverinCarmine
2nd Edition Character Template
Carmine D'Sutra
Severin Hanou
Class: | Fighter - Archer Kit | Race: |
Alignment: | Neutral Good | Deity: |
Level:3
Attributes:
STR | 16 | Percentile: | Hit Adj. | Dam. Adj. | Weight Allow: | Max. Press | Open Door | Bend Bars | ||||||
INT | 12 | Add. Lang. | % Spell | Max # Spells | Illusion Imm. | |||||||||
WIS | 11 | Mag. Atk Adj. | Spell Bonus | % Spell Failure | ||||||||||
DEX | 17 | Reaction Adj. | Missle Adj. | Defense Adj. | ||||||||||
CON | 16 | HP Adj. | Sys. Shock | Resurrect | ||||||||||
CHA | 9 | Max. Henchmen | Loyalty | Reaction Adj. |
Description
SAVING THROWS
Paralysis/Poison |
Rod/Staff/Wand |
Petri/Polymorph |
Breath |
Spells |
Hit Points:28
Armor Class: | 2 | Wearing: |
THAC0:18 Movement: 9
Weapons:
Weapon | Speed | S - M |
drow chainmail , drow longsword , Exceptional quality long bow of strength (+1/2), +2 longtooth dagger, quiver of sheaf arrows(20) , quiver of flight arrows(10), 30 arrow heads
Proficiencies:
Name | Stat | |
Tracking | ||
Read/Write | ||
Running | ||
Mountaineering | ||
Set Snares |
Special: -1 to hit with all melee weapons (no bonus to hit EVER), 3 shots/round if standing still, 3/2 if moving, w/in 30' +7/+5, past 30' +5/+5, with arrow nocked can fire before initiative.<
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Specialized in long bow, short bow, crossbow, long sword, dagger<
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Languages:
Abilities / Spells:<
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Equipment:
4 bowstrings, 12 iron spikes , 100 ft. rope, grappling hook, hammer, 1 oil vial, tinderbox, 3 torches , 100 ft. string.<
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Magic: 1 goodberry , cloak of elvenkind, stone of continual light, potion C1 of speed?<
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Comments:<
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Experience:5,514<
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History: Carmine worked as a boundary guard for a local landholder but after being there for a couple of years he grew tired of the boredom and guarding a minor township. He also was very unimpressed with the skills of the other bowmen at his post and taunted them about it mercilessly. They grew tired of his derogatory remarks and he had very few friends there. The final straw for Carmine was when he was passed up for a much deserved promotion. He left the guard station and met a wandering cleric of Clovshan named Dan. They toured around together and aided each other when needed. Searching for fame and fortune, more fame than fortune, Carmine and Dan were hired by a local landholder to rescue his kidnapped daughter. They teamed up with the current rescue team and have been with them ever since.<
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Personality: Carmine is an amazingly good archer and an even more amazingly arrogant bastard. He will help out his friends to no end and may die for them if necessary (though not a guarantee). But he is quite proud of his abilities and makes sure to let everyone know about them as often as possible. He is also a really sharp dresser and hates to get dirty.<
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Story: Alric was mentioned on a letter whose purpose was to overthrow Highwatch. Carmines initials are on a silver piece in a box of dirt in a warehouse downtown. There is a clothing store owner in Holden who gives us a good deal on clothes. Drom Clearlight is a gem dealer who gives us a good deal on gem conversion (15%). We have a pouch with an address and key to the warehouse downtown. We found an intelligent sword named Shtoni who senses treasure and heals 1x/Day.<
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PCs: Dan - Dan, Matt - Kelvin, Jason - Darwin, Adam - Gendo, Marvin - Diamond, Steve - Darnack
save