Season 11 - Session 11

From Adventuring Wiki
Jump to navigation Jump to search

Session 11

Aster missing!

WE head North to the cave, we see a tree with parchment on its trunk. "Will of the Feywild"

Will of the Feywild Poster.png


Animals of the forest report that there is man who lives in the cave but he never comes out. Bramble goes in and is welcome.

Wizened old man with a blindfold at a spinning wheel around gold. He reaches into the coins and they transform into fibers. Too much gold. Name is Nib. Really thin, wizened, dressed in threadbare finery and an old housecoat. A task he must do himself, its his punishment. Granny Nightshade helped him because of his past sins and he earned the gold from his tenants, she helped him see his way to make amends. He can make one gift.

Amulets invisble to scrying Bag of holding Boots silent through forest Bracers ensure aim of bow Cloak of protection Gloves of thievery Wand of secrets Gem of summon Air element variety

Scabatha is Granny Nightshade

Nib is haunted by the spirits of those he cheated, if we took gold from him they would haunt us

Scabatha lives in a huge tree called Loomlurch. Which is too the North of the Cave.


Look at her key, the faster it turns the happier she is, if she is unhappy the key stops turning She captures children and uses them to make toys that she gives to kids around the world to torture the kids of the world. Will of the Feywild is high on the list of people she wants to capture.

Treant Little Oak, protects the Get-Away Gang

Slain around loomlurch. Blink Dogs mourning the loss of one of those, clockwork sparrows used to communciate with sisters in other realms. Raven's detect those approaching.

Market - goblin market, sells lots of candy treats. Blink dogs love them.

We reach the fairy ring to the North (big toadstools) as we approach we come across….a whole swarm of campestri's. Singing and dancing inside the fairy ring. Undulating their hoods. They are medium swarm. We dance with them Boros, Shaneth and I.

Teleporting needs the following chant: Must hold a wand or a stick of wood above your head and run in a circle counterclockwise while saying, "Three turns widdershins and off we go!"

From <https://app.roll20.net/editor/> We head to the small grove to the east. Here we meet a bunch of toadstools. They are rude and move away from being a circle (no teleport.) we destroy a few of them, they are pro-scabatha. We move north across the river

We head to a 3rd fairy ring to the North East we make friends with the mushrooms there.

A Campestri is found near the lake. He is dipping his head into the butter. A friend of his Kro'ah is looking for some firewood to make Campestri a hot bath…

Goblin Market - Kro'ah has a map of the Market/ has a stick of candy and offers it to the party. Market run by a goblin with a Toffee Apple Head.

Granny Nightshade makes kids work in her workshop - she's a toy.

Whats at the lake, its hard to get to, Kro'ah has never been to the lake but heard that someone lives there, its hard to get to. People can't get in very easily.

Centaur met, with kids they rescued. Will of the Feywild. Boustersous male dwarf (bobby) ginger sloan wood elf. Zenor 1/2 orc

Get away gang

  • Bobi (male dwarf)
  • Sloane (female wood elf)
  • Zennor (female orc)

Talk to lamorna - unicorn lives at the pool. She is too goodie too shoes, should have challenged hag, has lots of info. Unicorn costume Go to the island and light a fire

While at the tree we find a bunch of wanted posters. We meet Squirt the Oilcan who is looking for Boggle Oil.