DireRat
Summoned Creature: Dire Rat
N Small Celestial Animal
CR 1/3
Init +3; Senses darkvision 60 ft., low-light vision, scent;
Perception +4
DEFENSE
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 7 (1d8+3)
Fort +5, Ref +5, Will +1
SR 5
Celestial - Resist cold 5, acid 5, electricity 5
OFFENSE
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee bite +3 (1d4+2 plus disease)
Special Attacks disease, smite evil/good
STATISTICS
Str 14, Dex 17, Con 17, Int 2, Wis 13, Cha 4
Base Atk +0; CMB -1; CMD 12 (16 vs. trip)
Feats Skill Focus (Perception)
Skills Climb +11, Perception +4, Stealth +11, Swim +11;
Racial Modifiers uses Dex to modify Climb and Swim
SPECIAL ABILITIES
Disease (Ex) Filth fever: Bite—injury; save Fort DC 13; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
Smite evil 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil foes; smite persists until target is dead or the celestial creature rests)