Grikk
Grikk
Male half-orc magus 5 (Pathfinder RPG Ultimate Magic 9)
LN Medium humanoid (human, orc)
Init +2; Senses darkvision 90 ft.; Perception +4
Defense
AC 21, touch 14, flat-footed 18 (+5 armor, +1 deflection, +2 Dex, +1 dodge, +1 natural, +1 shield)
hp 44 (5d8+20)
Fort +6, Ref +3, Will +4
Offense
Speed 30 ft.
Melee adamantine aldori dueling sword +10 (1d8+5/19-20)
Ranged +1 composite longbow +6 (1d8+3/×3)
Special Attacks arcane pool (+2, 7 points), magus arcana (arcane accuracy[UM], close range[UM]), spell combat, spell recall, spellstrike
Magus Spells Prepared (CL 5th; concentration +8)
- 2nd—bear's endurance, mirror image, web (DC 15)
- 1st—grease, ray of enfeeblement (DC 14), shocking grasp (2), vanish[APG] (DC 14)
- 0 (at will)—acid splash, detect magic, disrupt undead, prestidigitation
Statistics
Str 20, Dex 14, Con 14, Int 16, Wis 11, Cha 9
Base Atk +3; CMB +8; CMD 22
Feats Dodge, Extra ArcanaUM, Extra Arcane PoolUM, Toughness
Traits anatomist, sword scion
Skills Diplomacy -1 (+1 Permanent), Intimidate +6, Knowledge (arcana) +8, Knowledge (dungeoneering) +7, Knowledge (geography) +4, Knowledge (local) +6, Knowledge (planes) +7, Perception +4, Profession (soldier) +8, Ride +9, Spellcraft +10; Racial Modifiers +2 Intimidate, +2 Knowledge (local)
Languages Common, Draconic, Giant, Goblin, Orc
SQ orc blood
Combat Gear potion of cure light wounds, potion of cure moderate wounds, potion of endure elements, potion of protection from chaos, potion of protection from evil (2), scroll of fly, wand of magic missile (CL 3rd, 21 charges), acid, alchemist's fire, oil (5); Other Gear +1 mithral chain shirt, mithral buckler, +1 composite longbow (+2 Str) with 20 arrows, +1 greataxe, adamantine aldori dueling swordISWG, amulet of natural armor +1, ring of protection +1, ring of sustenance, backpack, bedroll, grappling hook, hemp rope (50 ft.), ink, black, inkpen, parchment (10), scroll case, signal whistle, spell component pouch, spellbook, tent, small, tindertwig, torch (10), trail rations (5), travelling spellbookAPG, waterskin (2), light horse, riding saddle, saddlebags, 593 gp
Special Abilities
Anatomist +1 to confirm critical hits.
Arcane Accuracy +3 (Su) 1 Arcane Pool: +3 to attack rolls until the end of your turn.
Arcane Pool +2 (7/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Close Range (Ex) Using spellstrike, deliver ranged touch spells as melee touch spells.
Darkvision (90 feet) You can see in the dark (black and white vision only).
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Sword Scion +1 to hit and CMB with longswords and Aldori Dueling Swords.
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