Grikk

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Grikk
Half-Orc 8th Level Magus
Grikkpic.png
Statistics
S: 22 / D: 14 / C: 14 / I: 18 / W: 11 / Ch: 10
Savings Throws
Fortitude +9
Reflex +5
Will +7
Combat
Melee: +12
Ranged: +8
CMB: +13
HPs: 74
Armor Class: 26
Skills
Acrobatics 14
Diplomacy 0 (+2 vs N & G Fey)
Fly 6
Intimidate 7
Knowledge: Arcana 9
Knowledge: Dungeoneering 8
Knowledge: Geography 5
Knowledge: Local 7
Knowledge: Planes 8
Perception 8
Profession: Soldier 11
Ride 10 (+2 stay in saddle)
Spellcraft 15
Survival 0 (+2 avoid becoming lost)
Common, Draconic, Giant, Goblin, Orc, Sylvan

Grikkpic.jpg Grikk
Male half-orc magus 8 (Pathfinder RPG Ultimate Magic 9)
LN Medium humanoid (human, orc)
Init +2; Senses darkvision 90 ft.; Perception +8


Defense


AC 26, touch 15, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 dodge, +1 insight, +2 natural, +2 shield)
hp 74 (8d8+32)
Fort +9 (+5 circumstance bonus vs. cold weather), Ref +5, Will +7; +2 morale bonus vs. fear


Offense


Speed 30 ft.
Melee +1 adamantine aldori dueling sword +14/+9 (1d8+7/19-20) or

lance +12/+7 (1d8+9/×3)

Ranged +1 composite longbow +9/+4 (1d8+3/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with lance)
Special Attacks arcane pool (+2, 10 points), improved spell combat, magus arcana (arcane accuracy[UM], close range[UM], empowered magic[UM]), spell recall, spellstrike
Magus Spells Prepared (CL 8th; concentration +12)

3rd—fly, trial of fire and acid (DC 17), vampiric touch
2nd—brow gasher[UC], mirror image, intensified shocking grasp (2), web (DC 16)
1st—expeditious retreat, ray of enfeeblement (DC 15), shocking grasp (2), silent image (DC 15)
0 (at will)—acid splash, detect magic, open/close (DC 14), prestidigitation, read magic

Statistics


Str 22, Dex 14, Con 14, Int 18, Wis 11, Cha 10
Base Atk +6; CMB +13; CMD 27
Feats Dodge, Extra ArcanaUM, Extra Arcane PoolUM, Intensified SpellAPG, Toughness
Traits anatomist, sword scion
Skills Acrobatics +14, Diplomacy +0 (+2 Permanent), Fly +6, Intimidate +7, Knowledge (arcana) +9, Knowledge (dungeoneering) +8, Knowledge (geography) +5, Knowledge (local) +7, Knowledge (planes) +8, Perception +8, Profession (soldier) +11, Ride +10 (+12 to stay in the saddle), Spellcraft +15, Survival +0 (+2 to avoid becoming lost); Racial Modifiers +2 Intimidate, +2 Knowledge (local)
Languages Common, Draconic, Giant, Goblin, Orc, Sylvan
SQ knowledge pool, medium armor, orc blood
Combat Gear potion of cure serious wounds (2), potion of endure elements, potion of protection from arrows 10/magic, potion of protection from chaos, potion of remove fear, scroll of fly, acid, alchemist's fire (2), oil (5); Other Gear +1 mithral agile breastplateAPG, +1 mithral buckler, +1 adamantine aldori dueling swordISWG, +1 composite longbow (+2 Str) with 20 arrows, lance, amulet of natural armor +2, belt of giant strength +2, boots of elvenkind, cloak of resistance +1, dusty rose prism ioun stone, headband of vast intelligence +2, ring of protection +1, ring of sustenance, wayfinderISWG, backpack, belt pouch, cold weather outfit, complex bannerUE, grappling hook, hemp rope (50 ft.), ink, inkpen, magus starting spellbook, parchment (10), scroll case, signal whistle, signet ring, spell component pouch, spellbook, tindertwig, torch (10), waterproof bagUE, waterskin (2), heavy horse (combat trained), bedroll, bit and bridle, blanket, feed (per day), jewelry, jewelry, military saddle, noble's outfit, parade armor, saddlebags, saddlebags, small tent, light horse, parade armor, 44 gp, 2 sp, 3 cp


Special Abilities


Arcane Accuracy +4 (Su) 1 Arcane Pool: +4 to attack rolls until the end of your turn.
Arcane Pool +2 (10/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Close Range (Ex) Using spellstrike, deliver ranged touch spells as melee touch spells.
Darkvision (90 feet) You can see in the dark (black and white only).
Empowered Magic (1/day) (Su) 1/day, cast a spell as if Empowered without altering the casting time or level.
Improved Spell Combat (Ex) Use weapon in one hand at -2 & cast a spell with the other. Gain additional +2 circumstance bonus on concentration checks when using spell combat.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Knowledge Pool (Su) Spend Arcane Pool points to prepare a magus spell that is not in your spellbook for 1 day.
Medium Armor (Ex) Medium armor proficiency and no Arcane Failure chance in medium armor.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spellstrike (Su) Deliver touch spells as part of a melee attack.

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