Oathaven
NG Size 22 Kingdom | |
---|---|
Control DC: 46 | |
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Statistics | |
Economy | 54 |
Loyalty | 52 |
Stability | 54 |
Consumption | -4 |
Income Modifier | 12 |
Unrest | 0 |
Unrest per Turn | 0 |
Fame | 9 |
Infamy | 0 |
Army / Combat | |
Standing Army Size: | |
200 | |
Leadership | |
Ruler | Roland |
Ruler | Mara |
Councilor | Svetlana |
General | Grikk |
Grand Diplomat | Kessler |
High Priest | Jhod |
Magister | Rianna |
Marshal | Tansa |
Royal Enforcer | Kesten |
Spymaster | Onica |
Treasurer | Oleg |
Warden | Akiros |
Etymology
Oathaven is a compound word derived from the assimilated words "Oath"(ōTH) meaning "a solemn promise, often invoking a divine witness, regarding one's future action or behavior." and "Haven" (ˈhāvən) meaning a place of safety or refuge.
History
Holidays
- 20 Pharast - Planters' Week
- 7 Serenth - Founding Day
- 3 Erastus - Archers' Day
- 20 Rova - Harvest Feast
- last Fireday of Lamashan - Unification Day
Wildlife
Demographics
Oathaven
NG Size 22 Kingdom
Control DC 46
Statistics
Treasury 35 BP
Economy 54; Loyalty 52; Stability 54
Consumption -4; Income Modifier 12; Unrest 0; Unrest/Turn 0
Fame 9; Infamy 0
Leadership
Ruler Roland
Ruler Mara
Councilor Svetlana
General Grikk
Grand Diplomat Kessler
High Priest Jhod
Magister Rianna
Marshal Tansa
Royal Enforcer Kesten
Spymaster Onica
Treasurer Oleg
Warden Akiros
Hexes
Lakehold (G19) Defense +11
Improvements Farm, Road with Bridges
Olegstan (B19) Defense +1
Improvements Farm, Road
Tatzleford (F16) Defense +3
Improvements Road with Bridges, Sawmill
C20 - Trapdoor Spider (C20)
Improvements Farm, Road
C21 (C21)
Improvements Road
D17 - Erastil Shrine (D17)
Improvements Road
D18 - Thorn River Camp (D18)
Improvements Road with Bridges
D19 - Gold Mine (D19)
Improvements Farm, Mine, Road
D20 (D20)
Improvements Farm, Road
E18 (E18)
Improvements Road, Sawmill
E19 - Bridge (E19)
Improvements Farm, Road with Bridges
E20 - Old tree (E20)
Improvements Farm, Mine, Road
E21 (E21)
Improvements Farm, Road with Bridges
F17 - Pit trap (F17)
Improvements Road, Sawmill
F18 - Fangberries (F18)
Improvements Farm, Road
F19 - Shrike and Thorn Rivers Confluence (F19)
Improvements Farm, Road with Bridges
F20 - Kobold Silver Mine (F20) Defense +2
Improvements Farm, Mine, Road with Bridges, Watchtower
G18 (G18)
Improvements Road with Bridges, Sawmill
G20 - Wolf prints! (G20)
Improvements Farm, Road
H18 - Old Beldam's Hut (H18)
Improvements Road
H19 - Less anoying bridge (H19)
Improvements Farm, Road with Bridges
H20 - Gurdin River Forge (H20)
Improvements Mine, Road with Bridges
Settlements
Lakehold
NG Small City
Corruption +1; Crime +1; Law +4; Lore +5; Productivity +4; Society +3
Danger +0
Demographics
Population 8250
Marketplace
Base Value 500 gp; Purchase Limit 25,000 gp; Spellcasting 6th
Minor Items Ring of swimming; Medium Items —; Major Items —
District Borders: City Wall
Buildings: Barracks, Brewery, Castle, Dance Hall, Exotic Artisan, Foundry, Foundry, Granary, House, House, House, House, Inn, Jail, Library, Mansion, Mill, Mint, Noble Villa, Smithy, Stockyard, Tannery, Town Hall
Olegstan
NG Small Town
Corruption +2; Crime +1; Law +0; Lore +3; Productivity +0; Society +1
Danger +0
Demographics
Population 1250
Marketplace
Base Value 500 gp; Purchase Limit 5,000 gp; Spellcasting 4th
Minor Items —; Medium Items —; Major Items —
District Borders: City Wall
Buildings: Dance Hall, House, House, Library, Stable
Tatzleford
NG Small Town
Corruption +1; Crime +1; Law +0; Lore +3; Productivity +0; Society +1
Danger +0
Demographics
Population 1500
Marketplace
Base Value 0 gp; Purchase Limit 5,000 gp; Spellcasting 4th
Minor Items —; Medium Items —; Major Items —
District Borders: City Wall
Buildings: Dance Hall, House, House, Jail, Library, Watchtower
Armies
Oathaven Militia XP 800
NG Medium army of human (Taldan) (Fighter 2)
hp 16; ACR 3; Morale +2 (Bravery: +1 vs. fear and routs.; Flexible Tactics: +5 to change tactics during battle.)
DV 13; OM +3 (Bloodied but Unbroken: +1 at half Hp or less.), ranged
Tactics Sniper Support
Resources Ranged Weapons
Special Bravery +1
Speed 2 Hex; Consumption 3 BP
Grikk
Charisma Modifier -1
Leadership 6
Profession (soldier) ranks 7
Commander Boons Bloodied but Unbroken, Flexible Tactics
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