ShortSweetRulesBreakdown

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GURPS

DAMAGE: Three basic types of damage: impaling, cutting and crushing.

Impaling and Cutting do more damage to flesh if they penetrate any armor.  With a cutting weapon all damage that gets through

armor is increased by 50%. (you do 5 pts. of damage with a dagger, it becomes 7 pts.) Impaling weapons do double damage, if you hit someone for 5 pts of damage with a spear or such, they take 10 pts of damage.

Your weapon stats for HTH weapons are based on Strength, Thrusting or Swinging attacks.  If you had a ST of 10, you would do 1d-2 Thrust and 1d Swinging BASE damage.  This is modified by the weapon, if you were using a large knife, the damage gets modified to SW-2 (Swinging - 2) for cutting attacks (meaning 1d-2 is your modified damage) and modified to THR (Thrusting) for impaling attacks (meaning 1d-2).  All of your stats on your character sheet should already have your modified damage on each weapon.  This is a D6 system, so every time you see a 1d-1 it means 1d6-1.

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