Oathaven
NG Size 20 Kingdom | |
---|---|
Control DC: 44 | |
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Statistics | |
Economy | 51 |
Loyalty | 49 |
Stability | 52 |
Consumption | 0 |
Income Modifier | 12 |
Unrest | 0 |
Unrest per Turn | 0 |
Fame | 8 |
Infamy | 0 |
Army / Combat | |
Standing Army Size: | |
200 | |
Leadership | |
Ruler | Roland |
Ruler | Mara |
Councilor | Svetlana |
General | Grikk |
Grand Diplomat | Kessler |
High Priest | Jhod |
Magister | Rianna |
Marshal | Tansa |
Royal Enforcer | Kesten |
Spymaster | Onica |
Treasurer | Oleg |
Warden | Akiros |
Etymology
Oathaven is a compound word derived from the assimilated words "Oath"(ōTH) meaning "a solemn promise, often invoking a divine witness, regarding one's future action or behavior." and "Haven" (ˈhāvən) meaning a place of safety or refuge.
History
Holidays
- 20 Pharast - Planters' Week
- 7 Serenth - Founding Day
- 3 Erastus - Archers' Day
- 20 Rova - Harvest Feast
- last Fireday of Lamashan - Unification Day
Wildlife
Demographics
Map Hexes
Oathaven
NG Size 20 Kingdom
Control DC 44
Hexes
Oathaven
NG Size 20 Kingdom Control DC 44
Statistics
Treasury 41 BP Economy 51; Loyalty 49; Stability 52 Consumption 0; Income Modifier 12; Unrest 0; Unrest/Turn 0 Fame 8; Infamy 0
Leadership
Ruler Roland Ruler Mara Councilor Svetlana General Grikk Grand Diplomat Kessler High Priest Jhod Magister Rianna Marshal Tansa Royal Enforcer Kesten Spymaster Onica Treasurer Oleg Warden Akiros
Hexes
Lakehold (G19) Defense +11 Improvements Farm, Road with Bridges Olegstan (B19) Defense +1 Improvements Farm, Road Tatzleford (F16) Defense +3 Improvements Road with Bridges, Sawmill C20 - Trapdoor Spider (C20) Improvements Farm, Road D17 - Erastil Shrine (D17) Improvements Road D18 - Thorn River Camp (D18) Improvements Road with Bridges D19 - Gold Mine (D19) Improvements Farm, Mine, Road E18 (E18) Improvements Road, Sawmill E19 - Bridge (E19) Improvements Farm, Road with Bridges E20 - Old tree (E20) Improvements Farm, Mine, Road E21 (E21) Improvements Farm, Road with Bridges F17 - Pit trap (F17) Improvements Road, Sawmill F18 - Fangberries (F18) Improvements Farm, Road F19 - Shrike and Thorn Rivers Confluence (F19) Improvements Farm, Road with Bridges F20 - Kobold Silver Mine (F20) Defense +2 Improvements Farm, Mine, Road with Bridges, Watchtower G18 (G18) Improvements Road with Bridges, Sawmill G20 - Wolf prints! (G20) Improvements Farm, Road H18 - Old Beldam's Hut (H18) Improvements Road H19 - Less anoying bridge (H19) Improvements Farm, Road with Bridges H20 - Gurdin River Forge (H20) Improvements Mine, Road with Bridges
Armies
Oathaven Militia XP 800 NG Medium army of human (Fighter 2) hp 16; ACR 3; Morale +2 (Bravery: +1 vs. fear and routs.; Flexible Tactics: +5 to change tactics during battle.) DV 13; OM +3, ranged Tactics Sniper Support Resources Ranged Weapons Special Bravery +1 Speed 2 Hex; Consumption 3 BP
Grikk Charisma Modifier -1 Leadership 6 Profession (soldier) ranks 7 Commander Boons Bloodied but Unbroken, Flexible Tactics
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