Session 7(Roland)
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The Plan for Next time:
D2
- Garuum leads us to the Troll layer.
- We ford the Skunk River and approach the layer.
- We find a fallen tree with moss covering an entrance
- Modo stealths inside sees:
- A chamber (20 feet x 30 feet) rough hun
- Skins of various animals hang from the walls (including human)
- There's a pit with decomposing animals
- Modo searches the remains and we find various weapons in various states as well as a Bandit map and passwords (these confirm what we know of the camp location and passwords).
- Modo stealths inside sees:
- We find a fallen tree with moss covering an entrance
D1
The Narlmarshes 15" tall statue of a man with a stag head Only see the vaguest remains of the temples We clean the statue and Erastel is pleased and grants us a boon. Our weapons are blessed with the Keen Edge spell for 1 week.
E1
- We enter E1 and find the Tazzelworm
- We kill it and it's friend (another Tazzelworm) and loot several stuffs
- We find and Elven explorer
- There's a statue with a naked female elven Monk
- We also find a sealed scroll tube
- With sketched notes of a map
- With a cairn located in A0 <-- Possibly a quest to return it?
- With sketched notes of a map
- We find and Elven explorer
- We kill it and it's friend (another Tazzelworm) and loot several stuffs
- We explore the hex!
E2
- We hear a Thylacine
- There's a pit
- The pit side slides away as Grikk approaches
- The Thylacine is in the pit
- We feed it, talk to it, and get it out
- It leaves without issue.
- On the border of E2 and E3, we find the Fangberries for Bokken.
- And get into a battle with mites and spider swarms.
- We get the Fangberries
E3
- We explore this hex
We return to Oleg's Turn in We head back to the Bandit Camp
F4
- We approach the Bandit Fort
- The plan is to ride up, give the password, and hold the bluff as long as we can. Then offer
- We bluff our way in!
- And manage to survive to bunking down.
We are safely in the most dangerous place...