Session 7(Roland)

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The Plan for Next time:

D2

Garuum leads us to the Troll layer.
We ford the Skunk River and approach the layer.
We find a fallen tree with moss covering an entrance
Modo stealths inside sees:
A chamber (20 feet x 30 feet) rough hun
Skins of various animals hang from the walls (including human)
There's a pit with decomposing animals
Modo searches the remains and we find various weapons in various states as well as a Bandit map and passwords (these confirm what we know of the camp location and passwords).
"By the bloody bones of St. Gilmore, who wants to know."

D1

The Narlmarshes 15" tall statue of a man with a stag head Only see the vaguest remains of the temples We clean the statue and Erastel is pleased and grants us a boon. Our weapons are blessed with the Keen Edge spell for 1 week.

E1

We enter E1 and find the Tazzelworm
We kill it and it's friend (another Tazzelworm) and loot several stuffs
We find and Elven explorer
There's a statue with a naked female elven Monk
We also find a sealed scroll tube
With sketched notes of a map
With a cairn located in A0 <-- Possibly a quest to return it?
We explore the hex!

E2

We hear a Thylacine
There's a pit
The pit side slides away as Grikk approaches
The Thylacine is in the pit
We feed it, talk to it, and get it out
It leaves without issue.
On the border of E2 and E3, we find the Fangberries for Bokken.
And get into a battle with mites and spider swarms.
We get the Fangberries

E3

We explore this hex

We return to Oleg's Turn in We head back to the Bandit Camp

F4

We approach the Bandit Fort
The plan is to ride up, give the password, and hold the bluff as long as we can. Then offer
We bluff our way in!
And manage to survive to bunking down.

We are safely in the most dangerous place...

Session 8