Roland-Session 3
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Session 3
D4
- We finish exploring
D3
- We explore
- Percetion Check -> We see tracks
- The tracks are Troll tracks (2-4 in number). They lead to the west.
- We camp. Onica camaflages us
- Troll tracks continue to the west into D2
C2
- We had heard from the Fey that there is a Temple with a "mean" bear
- We find a hollow under a pinetree, which has created a shelter.
- Tuskgutter Appears!
Combat! Tuskgutter
- Rolland - Inspire 2 rounds
- Tuskgutter gores Grikk for 10 Damage
- Onica heals Grikk for 6 Damage
- Grikk holds his action
- Kessler Embiggens Grikk
- Modo attacks 2
- Grikk attacks doing 18 Damage, slicing Tuskgutter's flank!
- Rolland Shortbow hits for 6 Damadge
- Tuskgutter attacks Grikk for 6 Damage
- Onica heals Grikk for 8 Damage
- Tyr remembers he's in a fight and attacks...hits for 7 Damage!
- Tuskgutter is dead!
C2 continued
- We take Tuskgutter's head
- We skidattle back to our home
B3
- Tyg-titer Tut and Perliveash (Grig and Fairy Dragon) arrive and are happy to see us.
- They give us berries
- We dance!
- We sleep
- Grikk thinks he hears something approaching but nothing appears.
A3
- We pass through here
A4
- We're back at Oleg's Trading Post
- We turn in Tuskgutter's Head
- We turn in the Moon Raishes
- Roland checks in our indentured servents
- Preist of Erastil is here
- His name is Jhod Kavkin
- He had learned about our group and the charter
- He asks us to find the temple and that the bear is "angry"
- He looks guarded when asked about the temple
- We do accounting and have an exciting argument about the group fund
- we sleep
A3
- We explore this hex
- We find nothing of interest
B3
- We explore this hex
- Modo points out 2 nests, the home of Perlivash and Tyg-Titter-Tut
C2
- Modo points out that behind a thick tangle of brambles there is a clearing
- The boulder is carved into a slag... 300 feet by 100 feat... 50 foot wide enterance
- Hear a bellowing roar from the cave enterance
- The Mean Bear is here!
Encounter Mean Bear at the Temple
Round 1
- Roland - Inspiring 2 round
- Onica drew my bow
- Bear roars and lumbers down the steps
- Grikk draws bow and waits
- Kessler
- Modo is dismissed
Round 2
- Onica holds bow and calls out to the Bear. The Bear appears Haunted.
- Grikk - Missed
- Roland moves and readies action so that when the bear gets in range to fire my bow with animal bane ...Crits and Hits for 20 damage! (-1 Bane Arrow)
- Bear - Charges Annika and misses
- Kessler summons an Eagle
- Eagle
- Eagle attacks and hits for
Round 3
- Onica - Attacks with her bow... the Power of Erastil flows through her and the arrow hits for 2 damage! It looks like it did more damage.
- Tyr - Attacks and does 5 Damage... Killing it!
End of Combat
- The bear turns into a man... who gives us a look of thanks.. before turning to dusk
- The Shrine is restored magically....
Back to the Temple
- We find bones and other things from the bear
- The construction is Taldorian
- Taldor is a nation way to the south
- We clean up the grounds
- We explore the rest of the hex and camp at the temple
C1
- We explore - Forrest Hex
- We all notice a small heard of 6 Elk, perhaps these are good hunting grounds
- We notice a sulfurous smell
- The smell gets stronger
- We come upon a river... it's the "Skunk River"
- We travel north along the river
- We find a pond and springs
- Our approach disturbs 2 frogs
Combat - 2 Frog!
Round 1
- Giant Frogs - The move forward
- Grikk - Casts color spray, they resist
- Roland - Inspire Courage - Round 1
- Onica - Attacks one and hits Frog 1 for 5
- Kessler - Embiggens Grikk
- Modo - Charges and...
Round 2
- Giant Frogs - Frogs attacks Kessel and Modo and grapples them
- Grikk - Attacks the Frog.... 18 damage
- Roland - Inspire Courage - Round 2; Hits the remaining frog for 2 damage
- Onica -
- Tyr does 10 damage and knocks it prone
- Kessler -
- Modo - goes Feral and jumps the Frog doing... 5 damage
End of Combat
- 2 Hot springs
- We relax in the hot springs
- Continue exploring and finish exploring the hex
B2
Link to Hex - Forrest Hex
- We come across a small glade
- Come across a corpse that is being pinned by several large logs that look to be pinning
- Looks like a hunter--we don't recognize him--looks like they crushed themselves
- Modo sees like the ropes aren't frayed they were cut
- Papers identify him as Breeg Orlivanch - Roland takes the papers.
- We bury him.
- We finish exploring this hex
- This is also the source of the Thorn River
A2
Link to Hex -Forrest Hex
- Modo points out a *well* concelled trap... there is nothing to indicate that it could be avoided.
- We stake out the trap we find and no one comes through
- We clear all the traps we find
- We Explore the hex
A3
- We pass through unmolested.
A4
Oleg's Trading Post
Jhod Kavkin - He is pleased, will do free casting for us.
Keston Garess - Rolf has run away several nights ago. He hurt a guard.
- Wanted poster for Bandits. Kill 6 Bandits.
- Worked with a mercinary Falgrim Sneeg
- Robbed the group of mercenaries and fled into the Greenbelt. Wanted alive.
- Older Verisian (Dark skin, grey hair, and unruly beard).
- Robbed the group of mercenaries and fled into the Greenbelt. Wanted alive.
- Breeg Orlivanch - Took cruel entertainment in hiding his traps.
- He was a bad man. Oleg is happy that he's gone.
- Kobolds in the South East
- Bandits activity has decreased
Our plan for next time is to explore: B5, C5, D5, and E4 before swinging back up to Oleg's to the east
Next Session Roland-Session 4