Roland
Character Sheet
Roland Bennet
Male human bard 2/cavalier (daring champion) 3 (Pathfinder RPG Advanced Class Guide 90, Pathfinder RPG Advanced Player's Guide 32)
NG Medium humanoid (human)
Init +3; Senses Perception +6
Defense
AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge)
hp 47 (5 HD; 2d8+3d10+10)
Fort +5, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities nimble +1
Offense
Speed 40 ft.
Melee +1 rapier +9 (1d6+4/18-20)
Ranged +2 fey-bane shortbow +9 (1d6+2/×3 plus 2d6 vs. Fey) or
- mwk composite longbow +8 (1d8/×3)
Special Attacks bardic performance 10 rounds/day (countersong, distraction, fascinate [DC 15], inspire courage +1), challenge 1/day (+3 damage, +1 to hit target who refuses to surrender), tactician 1/day (Precise Strike, 4 rds)
Bard Spells Known (CL 2nd; concentration +6)
- 1st (3/day)—expeditious retreat, saving finale[APG] (DC 15), share language[APG] (DC 15)
- 0 (at will)—dancing lights, know direction, light, message, resistance
Statistics
Str 11, Dex 17, Con 14, Int 15, Wis 14, Cha 18
Base Atk +4; CMB +4; CMD 18 (18 vs. disarm)
Feats Fencing Grace, Lingering PerformanceAPG, Persuasive, Precise StrikeAPG, Weapon Focus (rapier)
Traits bastard, natural-born leader
Skills Acrobatics +7 (+11 to jump), Appraise +6, Bluff +10, Diplomacy +14 (+16 Lifetime), Intimidate +14, Knowledge (arcana) +3, Knowledge (dungeoneering) +7, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +8, Knowledge (local) +11, Knowledge (nature) +3, Knowledge (nobility) +9, Knowledge (planes) +3, Knowledge (religion) +3, Linguistics +7, Perception +6, Perform (oratory) +12, Profession (soldier) +8, Ride +10, Stealth +7; Racial Modifiers bastard
Languages Common, Draconic, Elven, Orc, Sylvan
SQ bardic knowledge +1, blue rose's skills, champion's finesse, flat of the blade, order of the blue rose, versatile performance (oratory)
Combat Gear quick runner's shirt; Other Gear mithral shirt, +1 living steel buckler, +1 rapier, +2 fey-bane shortbow, mwk composite longbow, boots of striding and springing, banner, very complex, belt pouch, chewing stick, comb (0.2 lb), hairbrush (0.3 lb), masterwork backpack, mirror, nail file (0.1 lb), scissors (0.3 lb), soap, sponge, tooth powder (0.1 lb), torch (2), twine (50'), waterskin, winter blanket, light horse, 1,490 gp
Special Abilities
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 10 rounds/day) Your performances can create magical effects.
Bastard -1 CHA skills vs. Brevic Nobility, +1 Will save.
Blue Rose's Challenge +3 (1/day) (Ex) +3 to damage target, -2 AC vs. others when used, +1 morale bonus on attack rolls made against the target of his challenge, if the target is an intelligent creature to whom the cavalier offered the chance to surrender (by taking a standard action to o
Blue Rose's Skills +1 +1 Diplomacy checks to mediate a dispute between two other parties.
Champion's Finesse At 1st level, a daring champion gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and he can use Charisma in place of Intelligence for the purpose of combat feats prerequisites. A daring champion also coun
Fencing Grace Add Dex instead of Str to rapier damage. +2 CMD vs. disarm if you have at least 1 panache point.
Flat of the Blade (Ex) No penalty to hit when dealing nonlethal damage with a lethal weapon. +2 bonus to nonlethal damage.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Natural-Born Leader Your cohorts, followers, and summoned creatures gain +1 vs. Mind-affecting effects, +1 Leadership score if you have the Leadership feat.
Order of the Blue Rose The cavaliers of the order of the blue rose dedicate themselves to promoting peace in the lands they roam.
Skilled warriors and adept diplomats, these cavaliers counsel wisdom, patience, and understanding, but are ever mindful of the need to take
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Tactician (Precise Strike, 4 rds, 1/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.
Versatile Performance (Oratory) +12 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
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Character History
Homeland, Family, and Childhood
Homeland: Restov Parents: Mother Alive Siblings: None Circumstances of Birth: Bastard Born (Orlovsky) Parent's (Mother) Profession: Tradespeople (Textiles) Childhood: Academy Training (Restov Bardic Academy, Family was well-off enough to send me off as soon as I was old enough): You attended a private academy where you studied a number of skills and gained training in your current profession. Whether you were a brilliant student or a dropout, the university environment was your home for a good portion of your formative years.
Adolescence and Training Training: Worldshaker: Since childhood, you’ve observed the world around you and translated those observations into story and song. Your unique, unabashed vision resonated with the audience, revealing new perspectives as well as simple truths. You’re used to people quoting your words and looking up to you, though some authority figures deem you a rabble-rouser and troublemaker.
Influential Associate: The Champion (This is Grikk by the way): You were close to someone who excelled at athletic endeavors and tests of strength or skill. Through your friendship or rivalry, you developed the competitive spirit that continues to drive you in everything you do.
Moral Conflicts, Relationships
Seducer: You tempted or manipulated someone to act in accordance with your whim, careless of whether it was in their own best interests.
Subject: Lover (Galya) Motivation: Love Resolution: I enjoyed it. Romantic Relationships: One Significant Relationship
In his words:
A man’s life has three stories: Where he’s from, where he is now, and where he’s going. There might be some variation of them, some twists, some abridging, or some embellishment, but there’s always three. Each one is retold everyday of his life.
Now where I’m from is a matter of some dispute. Mother says I’m really an Orlovsky. We were poor, but not as poor as many. Growing up in Restov, Mom earned a living weaving. At night she told me stories of heroes and beings of legend. Those nights just before I fell asleep, I learned power of a story. We owe it to each other to tell stories. Stories heal. Stories inspire. Stories change the world. It doesn’t matter what happened. What matters is the story about it. Of course some events have better stories, a vanished royal house for example.
When I wasn’t spinning tales for my friends, I’d pretend to be an Aldori Swordlord. My first swords were sticks. Later some of the men around town were willing to show me a thing or two, usually out of pity for a bastard.
My bruises are a part of where I am now. Word to the wise, don’t get drunk and boast about being the son of Poul Orlovsky within earshot of Surtova loyalists. A few of them got them jump on me on my way home. These days, I try to keep the matter of my parentage to myself. Of course, most everyone knows about it. I wasn’t always so willing to be , but now I like to think I’ve learned how to talk my way out of most trouble. I have a letter, a worn note of love and apology from Lord Orlovsky. I don’t even know if he remembers sending it. A few years ago, I tried to use it to prove my lineage. Everyone dismissed it as a forgery.
After that Mom surprised me with a gift. The letter came with some gold coins. She’d kept them hidden for me. She told me it might be a good idea to see the world. Spread some stories around. I think she just thought it was a good idea for me to lay low for a while. I wasn’t ever very good at that. I spent a year wandering around, telling people stories, and making friends. I even made some money from it and bought a proper sword.
Where I’m going is south, to the Stolen Lands. The Swordlords have put out charters for . Now it’s time to the story of who I will be. No matter how it unfolds or who I become: a soldier, diplomat, swordsman, or settler. I will always be a storyteller.