GURPSHorror

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GURPS Horror

Using this rulebook, I created an adventure for the 'college crew' that I wanted to make "connected" to the world.  So, I did a lot of research on the Victorian Age, discoveries made, strange events and tried to incorporate places/people and accidents from the time into the game.
I wanted the focus of the game's antagonist a 'Great Old One'-type of creature as in H.P. Lovecraft Cthulhu mythos. I also wanted to give the players a feeling of 'scope' and that they would be travelling, chasing clues, finding artifacts, and in the end, travelling to a remote location to do battle with human and non-human minions of the enemy, preventing it's return after an epic battle.

Development of the Game

Below are some sketches, ideas and game-flow charts to help create a cohesive game experience.<
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{{File:GURPSHorror$solarsystem.jpg|alt solar|width=1000 height=800}}

{{File:GURPSHorror$twoyearidea.jpg|alt twoyear|width=1000}}

{{File:GURPSHorror$finalflow.jpg|alt final|width=1000}}