Event:4713/03/06 Kingdom Turn
Phase 1—Upkeep
Checking the kingdom’s stability, paying costs, and dealing with Unrest.
Step 1—Determine Kingdom Stability
Stability check = 4
- Unrest decreases by 0
- 1 BP added to treasury
Step 2—Pay Consumption
Consumption uses 0 BP
- Unrest increases by 0
Step 3—Fill Vacant Magic Item Slots
Step 4—Modify Unrest
Unrest increase due to negative attributes = 0
Royal Enforcer does not attempt to reduce Unrest.
0 hexes lost due to Unrest.
Phase 2—Edict
Declaring official proclamations about taxes, diplomacy, and other kingdom-wide decisions.
Step 1—Assign Leadership
No changes in leadership.
Step 2—Claim and Abandon Hexes
Step 3—Build Terrain Improvements
Step 4—Create and Improve Settlements
No new settlements.
Buildings constructed:
none
Step 5—Create Army Units
No changes to army.
Step 6—Issue Edicts
Exploration Edict to explore J17, J18, K17, K18, K19, K20: level 3-5 adventurers, 1 month, 6BP
Phase 3—Income
Adding to the Treasury by collecting taxes and converting gp into BP, or withdrawing BP from the kingdom for our personal use.
Step 1—Make Withdrawals from the Treasury
No withdraws from the Treasury.
Step 2—Make Deposits to the Treasury
No deposits to the Treasury.
Step 3—Sell Expensive Items for BP
No items sold for BP.
Step 4—Collect Taxes
Economy check = 11
- 38 BP added to the Treasury.
Phase 4—Event
- Roy Lesbin of Tatzleford reports that Cult of Gyronna was trying to recruit in town. Their efforts were thwarted, decreasing Unrest by 1 and increasing Loyalty by 1.