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Latest revision as of 20:56, 1 August 2016
Summoned Creature: Dog
NG Small Celestial Animal
CR 1/3
Init +1;
Senses darkvision 60 ft., low-light vision, scent;
Perception +8
DEFENSE
AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 8 (1d8+4)
Fort +4, Ref +3, Will +1
SR 5
Special Defenses Celestial - Resist cold 5, acid 5, electricity 5; Diehard
OFFENSE
Speed 40 ft.
Melee bite +4 (1d4+3)
Special Attacks Smite Evil
STATISTICS
Str 17, Dex 13, Con 19, Int 2, Wis 12,
Cha 6
Base Atk +0; CMB +0; CMD 11 (15 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (+9 jump), Perception +8, Survival +1 (+5 scent
tracking);
Racial Modifiers +4 Acrobatics when jumping, +4 Survival when
tracking by scent
SPECIAL ABILITIES
Smite evil 1/day as a swift action add CHA bonus (+0) to attack rolls
and damage bonus equal to HD (+1) against evil foes; smite persists until
target is dead or the celestial creature rests).
Diehard- When reduced to 0 hit-points, the summoned creature is
disabled, instead of dismissed. The creature may take a single move
action or standard action each round (but not both, nor can he take full-
round actions, but he can still take swift, immediate, and free actions).
He moves at half speed. Taking move actions doesn't risk further injury,
but performing any standard action (or any other action the GM deems
strenuous, including some free actions such as casting a Quicken Spell
spell) deals 1 point of damage after the completion of the act. The
summoned creature is dismissed when hit-points equal -Con.