GammaWorld: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
== Introduction == | == Introduction == | ||
A post-apocalyptic world full of radiation, mutated animals, plants and 'normal' humans that have lost touch with the wonders of the previous civilization, but are accepted as the 'owners' by automated computers/robots/sensors that are still running? Gamma World never found the following that D&D did, but with its conversion tables in the 1st Edition AD&D rules Gamma World could find its way into the fantasy realm (or vice versa). | A post-apocalyptic world full of radiation, mutated animals, plants and 'normal' humans that have lost touch with the wonders of the previous civilization, but are accepted as the 'owners' by automated computers/robots/sensors that are still running? Gamma World never found the following that D&D did, but with its conversion tables in the 1st Edition AD&D rules Gamma World could find its way into the fantasy realm (or vice versa). |
Latest revision as of 13:43, 17 June 2016
Introduction
A post-apocalyptic world full of radiation, mutated animals, plants and 'normal' humans that have lost touch with the wonders of the previous civilization, but are accepted as the 'owners' by automated computers/robots/sensors that are still running? Gamma World never found the following that D&D did, but with its conversion tables in the 1st Edition AD&D rules Gamma World could find its way into the fantasy realm (or vice versa).