Template:KingdomTurn: Difference between revisions
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==Phase 4—Event== | ==Phase 4—Event== | ||
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Revision as of 13:24, 10 July 2017
Phase 1—Upkeep
Checking the kingdom’s stability, paying costs, and dealing with Unrest.
Step 1—Determine Kingdom Stability
Stability check = 20
- Unrest decreases by 0
- 1 BP added to treasury
Step 2—Pay Consumption
Consumption uses 0 BP
- Unrest increases by 0
Step 3—Fill Vacant Magic Item Slots
- Lakehold - Exotic Artisan: empty
Step 4—Modify Unrest
Unrest increase due to negative attributes = 0
Royal Enforcer does not attempt to reduce Unrest.
0 hexes lost due to Unrest.
Phase 2—Edict
Declaring official proclamations about taxes, diplomacy, and other kingdom-wide decisions.
Step 1—Assign Leadership
No changes in leadership.
Step 2—Claim and Abandon Hexes
No hexes claimed or abandoned.
Step 3—Build Terrain Improvements
No terrain improvements.
Step 5—Create and Improve Settlements
No new settlements.
No new buildings
Step 6—Create Army Units
No changes to army.
Step 7—Issue Edicts
No changes to edict levels.
Phase 3—Income
Adding to the Treasury by collecting taxes and converting gp into BP, or withdrawing BP from the kingdom for our personal use.
Step 1—Make Withdrawals from the Treasury
No withdraws from the Treasury.
Step 2—Make Deposits to the Treasury
No deposits to the Treasury.
Step 3—Sell Expensive Items for BP
No items sold for BP.
Step 4—Collect Taxes
Economy check = 20
- 12 BP added to the Treasury.
Phase 4—Event
Nothing of note transpires.