Wolf: Difference between revisions
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Latest revision as of 20:56, 1 August 2016
Summoned Creature: Wolf
NG Medium Celestial Animal
CR 1
Init +2;
Senses darkvision 60 ft., low-light vision, scent;
Perception +8
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 17 (2d8+8)
Fort +7, Ref +5, Will +1
SR 6
Special Defenses Celestial - Resist cold 5, acid 5, electricity 5; Diehard
OFFENSE
Speed 50ft
Melee bite +4 (1d6+3+trip)
Special Attacks Smite Evil
STATISTICS
Str 17, Dex 15, Con 19, Int 2, Wis 12,
Cha 6
Base Atk +1; CMB +4; CMD 16 (20 vs trip)
Feats Skill Focus (Perception)
Skills Perception +8, Stealth +6, Survival +1 (+5 scent tracking);
SPECIAL ABILITIES
Smite evil 1/day as a swift action add CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil foes; smite persists until target is dead or the celestial creature rests).
Diehard When reduced to 0 hit-points, the summoned creature is disabled, instead of dismissed. The creature may take a single move action or standard action each round (but not both, nor can he take full- round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Taking move actions doesn't risk further injury, but performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act. The summoned creature is dismissed when hit-points equal -Con.