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Revision as of 03:10, 4 April 2016
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Gamma World
Introduction
A post-apocalyptic world full of radiation, mutated animals, plants and 'normal' humans that have lost touch with the wonders of the previous civilization, but are accepted as the 'owners' by automated computers/robots/sensors that are still running? Gamma World never found the following that D&D did, but with its conversion tables in the 1st Edition AD&D rules Gamma World could find its way into the fantasy realm (or vice versa).