Category:Aqueduct: Difference between revisions
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(Created page with "An Aqueduct brings water from alpine lakes and rivers to lowland cities where water is scarce or insufficient for the local populace. a finished series of Aqueduct hexes must...") |
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An Aqueduct brings water from alpine lakes and rivers to lowland cities where water is scarce or insufficient for the local populace. a finished series of Aqueduct hexes must connect to a hill or mountain hex (with a river or lake) on one end and a settlement on the other end; otherwise, you do not gain its benefit. | An Aqueduct brings water from alpine lakes and rivers to lowland cities where water is scarce or insufficient for the local populace. a finished series of Aqueduct hexes must connect to a hill or mountain hex (with a river or lake) on one end and a settlement on the other end; otherwise, you do not gain its benefit. | ||
Terrain: One end must be hill or mountain hex; can pass through any type of hex. | |||
Effect: Loyalty +1, Stability +1, allows settlement to build water-dependent buildings. | |||
Cost: As a Road, except the cost is not doubled for hexes with rivers (see Table: Terrain and Terrain Improvements). | |||
[[Category:Terrain Improvements]] | [[Category:Terrain Improvements]] |
Latest revision as of 11:32, 29 June 2017
An Aqueduct brings water from alpine lakes and rivers to lowland cities where water is scarce or insufficient for the local populace. a finished series of Aqueduct hexes must connect to a hill or mountain hex (with a river or lake) on one end and a settlement on the other end; otherwise, you do not gain its benefit.
Terrain: One end must be hill or mountain hex; can pass through any type of hex.
Effect: Loyalty +1, Stability +1, allows settlement to build water-dependent buildings.
Cost: As a Road, except the cost is not doubled for hexes with rivers (see Table: Terrain and Terrain Improvements).
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