The Windy Isle: Difference between revisions

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Before I got into world-building, I had worked on The Windy Isle as a starting place.  (In retrospect, with a number of changes, and with the exception of [[TheCityOfHolden]] in [[WorldOfCoroth|Coroth]] I think I probably could have stayed here.)
Looking at the few maps I had drawn up, it is evident that I was looking for a mixture of politics as well as a geographically diverse locale for my adventurers to explore.  Going through my notes, which you'll see later on, I think there was a lot of potential for intrigue.
----
== Geography ==
== Geography ==
It is noted that The Windy Isle was part of the [[BlustenArchepelego|Blusten Archepelego]].
Largest island of the [[M'lin Archepelego]].


  [[Image:TheWindyIsle.jpg]]
  [[Image:TheWindyIsle.jpg]]
Line 12: Line 6:
== Political ==
== Political ==
[[File:WindyIsle Political.jpg|thumb|alt=Rough Political map of The Windy Isle.|left]]
[[File:WindyIsle Political.jpg|thumb|alt=Rough Political map of The Windy Isle.|left]]
=== Countries of The Windy Isle ===


{| class="wikitable"
{| class="wikitable"
|+ Caption text
|-
|-
! Country !! Government !! Capitol
! Country !! Government !! Capitol
|-
|-
| [[Tarven]] || Feudal Monarchy || Example
| [[Tarven]] || Feudal Monarchy || [[Castle Tempest]]
|-
|-
| [[Lumban]] || Horse Clans || Example
| [[Lumban]] || Horse Clans || Example
Line 24: Line 19:
| [[Olm]] || Council of Burgomasters || Example
| [[Olm]] || Council of Burgomasters || Example
|-
|-
| [[Charmac]] || Imperial Rule || Example
| [[Charmac]] || Imperial Rule || [[Simbelmynë]]
|}
|}


== Religion ==
These are the Gods and Goddesses of Coroth as a whole.  Some of these are not openly worshipped.


=== Deities ===
[[Gods of Coroth|Deities of Coroth]]


== Calendar ==


Current Year: 651


Coroth follows a 10-month cycle, each month consisting of 40 days, divided into four 10-day weeks. The year thus contains 400 days. The calendar is based on the celestial cycles of Coroth's moons, [[Duraba]] and [[Vilitar]].


{| class="wikitable"
|+ Months of the year
|-
! Name of Month !! General Tenor of Month !! General Effect
|-
| Dawnfire || Time of Awakening || Spring begins
|-
| Verdantia || Growth and Renewal || Mid-Spring
|-
| Stormtide  || Rains and Tempests || Spring ends, Summer begins
|-
| Solreach || The Sun’s Peak || High Summer
|-
| Embergloam || The Waning Heat || Late Summer, early Autumn
|-
| Harvestmere || Bounty and Celebration || Mid-Autumn
|-
| Duskfall || The Twilight of the Year || Autumn ends, Winter begins
|-
| Frostveil || The Silent Cold || Mid-Winter
|-
| Nightshade || Longest Nights || Deep Winter, nearing the year’s end
|-
| Aurorwyn || Light Returns || Winter’s end, new cycle nears
|}


{| class="wikitable"
|+ Days of the week
|-
! Day !! Tenor of Day
|-
| Sunspire || A day of renewal and spiritual reflection
|-
| Moondrake || A day of magic and celestial influence
|-
| Flametide || A day of labor and creation
|-
| Stonekeep || A day of stability and tradition
|-
| Windwhisper || A day of learning and stories
|-
| Wavecrest || A day of trade and travel
|-
| Bloodoak || A day of trials and competitions
|-
| Shadowmere || A day of secrets and intrigue
|-
| Starhaven || A day of dreams and divination
|-
| Eldersky || A day of rest and remembrance
|}


=== Seasonal Divisions ===
'''Spring''': Dawnfire – Verdantia – Stormtide


'''Summer''': Solreach – Embergloam


== Religion ==
'''Autumn''': Harvestmere – Duskfall
[[Gods of Coroth|Deities of Coroth]]
 
'''Winter''': Frostveil – Nightshade – Aurorwyn
 
Each season lasts 100 days, with the year marked by four equinoxes/solstices at the 100, 200, 300, and 400-day marks.
 
Paste below at: https://donjon.bin.sh/fantasy/calendar/
<nowiki>{"year_len":400,"events":1,"n_months":10,"months":["Dawnfire","Verdantia","Stormtide","Solreach","Embergloam","Harvestmere","Duskfall","Frostveil","Nightshade","Aurorwyn"],"month_len":{"Dawnfire":40,"Verdantia":40,"Stormtide":40,"Solreach":40,"Embergloam":40,"Harvestmere":40,"Duskfall":40,"Frostveil":40,"Nightshade":40,"Aurorwyn":40},"week_len":10,"weekdays":["Sunspire","Moondrake","Flametide","Stonekeep","Windwhisper","Wavecrest","Bloodoak","Shadowmere","Starhaven","Eldersky"],"n_moons":2,"moons":["Duraba","Vilitar"],"lunar_cyc":{"Duraba":15,"Vilitar":84},"lunar_shf":{"Duraba":3,"Vilitar":2},"year":651,"first_day":0,"notes":{}}</nowiki>

Latest revision as of 01:18, 10 March 2025

Geography

Largest island of the M'lin Archepelego.

TheWindyIsle.jpg

Political

Rough Political map of The Windy Isle.

Countries of The Windy Isle

Country Government Capitol
Tarven Feudal Monarchy Castle Tempest
Lumban Horse Clans Example
Olm Council of Burgomasters Example
Charmac Imperial Rule Simbelmynë

Religion

These are the Gods and Goddesses of Coroth as a whole. Some of these are not openly worshipped.

Deities

Deities of Coroth

Calendar

Current Year: 651

Coroth follows a 10-month cycle, each month consisting of 40 days, divided into four 10-day weeks. The year thus contains 400 days. The calendar is based on the celestial cycles of Coroth's moons, Duraba and Vilitar.

Months of the year
Name of Month General Tenor of Month General Effect
Dawnfire Time of Awakening Spring begins
Verdantia Growth and Renewal Mid-Spring
Stormtide Rains and Tempests Spring ends, Summer begins
Solreach The Sun’s Peak High Summer
Embergloam The Waning Heat Late Summer, early Autumn
Harvestmere Bounty and Celebration Mid-Autumn
Duskfall The Twilight of the Year Autumn ends, Winter begins
Frostveil The Silent Cold Mid-Winter
Nightshade Longest Nights Deep Winter, nearing the year’s end
Aurorwyn Light Returns Winter’s end, new cycle nears
Days of the week
Day Tenor of Day
Sunspire A day of renewal and spiritual reflection
Moondrake A day of magic and celestial influence
Flametide A day of labor and creation
Stonekeep A day of stability and tradition
Windwhisper A day of learning and stories
Wavecrest A day of trade and travel
Bloodoak A day of trials and competitions
Shadowmere A day of secrets and intrigue
Starhaven A day of dreams and divination
Eldersky A day of rest and remembrance

Seasonal Divisions

Spring: Dawnfire – Verdantia – Stormtide

Summer: Solreach – Embergloam

Autumn: Harvestmere – Duskfall

Winter: Frostveil – Nightshade – Aurorwyn

Each season lasts 100 days, with the year marked by four equinoxes/solstices at the 100, 200, 300, and 400-day marks.

Paste below at: https://donjon.bin.sh/fantasy/calendar/

{"year_len":400,"events":1,"n_months":10,"months":["Dawnfire","Verdantia","Stormtide","Solreach","Embergloam","Harvestmere","Duskfall","Frostveil","Nightshade","Aurorwyn"],"month_len":{"Dawnfire":40,"Verdantia":40,"Stormtide":40,"Solreach":40,"Embergloam":40,"Harvestmere":40,"Duskfall":40,"Frostveil":40,"Nightshade":40,"Aurorwyn":40},"week_len":10,"weekdays":["Sunspire","Moondrake","Flametide","Stonekeep","Windwhisper","Wavecrest","Bloodoak","Shadowmere","Starhaven","Eldersky"],"n_moons":2,"moons":["Duraba","Vilitar"],"lunar_cyc":{"Duraba":15,"Vilitar":84},"lunar_shf":{"Duraba":3,"Vilitar":2},"year":651,"first_day":0,"notes":{}}