WorldOfCoroth: Difference between revisions
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During this time, a great upheaval caused by mortals fighting one another and the forces of nature (and deities) threw magic into a turmoil. The font of magic was shielded. Magic weapons and such became restricted by only able to "touch" the power only a few times a day. Rare is the magic item that is "always on". This shielding has also discouraged all but the most dedicated to study magic. | During this time, a great upheaval caused by mortals fighting one another and the forces of nature (and deities) threw magic into a turmoil. The font of magic was shielded. Magic weapons and such became restricted by only able to "touch" the power only a few times a day. Rare is the magic item that is "always on". This shielding has also discouraged all but the most dedicated to study magic. | ||
There is no "restriction" on reaching the power for mortals, just in instilling it into items. There are some areas of the world where magic is forbidden, where horrible magic tore the world asunder and the folk of the area keep themselves "clean" of magic's taint. No one goes mad, or anything...just a general distrust, or awareness of magic and it's power. | There is no "restriction" on reaching the power for mortals, just in instilling it into items. There are some areas of the world where magic is forbidden, where horrible magic tore the world asunder and the folk of the area keep themselves "clean" of magic's taint. No one goes mad, or anything...just a general distrust, or awareness of magic and it's power. | ||
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[[File:MapOfCoroth.jpg]] | [[File:MapOfCoroth.jpg]] | ||
== Regions == | == Regions == | ||
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== Locations Of Note == | == Locations Of Note == | ||
Maelstrom - Near the transit between the [[CityOfTikel]] and [[IslandOfResel]]. | Maelstrom - Near the transit between the [[CityOfTikel]] and [[IslandOfResel]]. | ||
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Latest revision as of 01:57, 13 February 2025
Description
I feel that a game master has enough to deal with while spinning 'The Tale' then to worry about others changing the world he builds. This has happened to me a number of times while working within the framework of 'The World of Greyhawk' and other pre-fabricated worlds. I decided that it was best to focus on having my adventures happen within MY framework of Coroth.
I don't recall when I actually drew the map for Coroth, but it had a number of features that I wanted and used throughout my gaming history. A central 'stage' where the majority of action would take place. A frozen tundra island about the size of Australia to the North, a predominantly tectonically active continent to the 'side' and a number of archipelago's and island chains.
Coroth is a world that is going through a "re-building" phase.
Thousands of years ago, major magicks and psychic powers ruled the lands. Stories of floating islands, cities in the clouds and dragon riders still exist.
During this time, a great upheaval caused by mortals fighting one another and the forces of nature (and deities) threw magic into a turmoil. The font of magic was shielded. Magic weapons and such became restricted by only able to "touch" the power only a few times a day. Rare is the magic item that is "always on". This shielding has also discouraged all but the most dedicated to study magic.
There is no "restriction" on reaching the power for mortals, just in instilling it into items. There are some areas of the world where magic is forbidden, where horrible magic tore the world asunder and the folk of the area keep themselves "clean" of magic's taint. No one goes mad, or anything...just a general distrust, or awareness of magic and it's power.
Psionic power was similar. A secret society was prevalent during this time of upheaval that fought against the psychic people. Mind-flayers walked in the open, attempting to enslave people/towns. Weapons were captured and then secretly "cursed" to fight against psychic people. Some weapons to this day have these anti-psionic powers still inside, unused through the ages. [in game terms these weapons do things like suck power points from players if hit, or when used but don't effect non-psionic people.] This means that a dagger you use may actually be a powerful anti-psionic weapon and appear to be only a masterwork or adamantine weapon.
There is now a resurgence of adventurers in the world, discovering lost artifacts, weapons and knowledge that was once lost. Councils of Wizards, Clerics, Sages now try to learn from the mistakes of the past, enforcing rules of conduct that disallow abusive powers. Some of these hidden relics have minds of their own, taking over innocent wielders to recreate that era of time before. [btw, I know this is slightly cliché, but please bare with me, it does matter.]
Regions
Locations Of Note
Maelstrom - Near the transit between the CityOfTikel and IslandOfResel.