NonALGuidance: Difference between revisions
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(Created page with "== Books to Use for PC Creation == {| class="wikitable" |- | Player's Handbook || [https://www.dndbeyond.com/sources/phb PHB] |- | DMG (e.g. Death Domain Cleric & Oathbreaker...") |
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| XANATHAR'S GUIDE TO EVERYTHING|| [https://www.dndbeyond.com/sources/xgte Xanathar's Guide to Everything] | | XANATHAR'S GUIDE TO EVERYTHING|| [https://www.dndbeyond.com/sources/xgte Xanathar's Guide to Everything] | ||
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== CLARITY == | |||
As an Adventurers League DM I've tended to be a bit more forgiving. In this game, I will be going back to the days of college. This hardcover is excellent, it should take you from 1st level through 11th level. I'm still learning and forgetting the rules, so I may make a judgement call to keep the game going, but please call me on rules that you don't understand or think I'm doing wrong. | |||
That said: | |||
* Ability Scores: Point Buy as per PHB (27 points). | |||
* HPs: Max at level 1 + CON bonus; every new level, roll in game for HP advancement. | |||
* Normal PHB equipment, either roll money or go with starting equipment. | |||
* This is going to be intense. If your character dies - you will be rolling up a new PC of the same level. (More on this during our first game.) | |||
* Old school XP - Monsters killed/avoided + events while attaining goals is divided by number of players for your XP award. This may not be awarded at the end of every session. If you get enough XP to level up, you must have a [https://www.dndbeyond.com/sources/phb/adventuring#LongRest Long Rest] to earn your new level. | |||
* You get to keep your gold & equipment you find! I'm not going to require encumbrance unless it gets crazy. | |||
* Explore the city, there are interesting things you can purchase. | |||
* Factions - They all exist in Chult. There isn't going to be renown or downtime tracking per AL, but they can possibly assist the PCs...or a PC. | |||
* Heavy Armor is very rare (and costly) in Chult. 95° during the day, rarely falling below 70° at night. A day without rain is rare. Be warned on exhaustion effects. | |||
* I posted the Backgrounds available (all from the books above + 2 backgrounds from the Tomb of Annihilation book.) | |||
* If you create a PC from Chult (which is not necessary, the story will provide transport TO Chult.) please let me know. | |||
* '''For any personal background stories, please add in someone that has died recently that your PC knew.''' |
Revision as of 02:45, 2 June 2020
Books to Use for PC Creation
Player's Handbook | PHB |
DMG (e.g. Death Domain Cleric & Oathbreaker Paladin) | DMG |
MORDENKAINEN'S TOME OF FOES | MTOF |
ONE GRUNG ABOVE | OGA |
SWORD COAST ADVENTURER'S GUIDE | SCAG |
THE TORTLE PACKAGE | TTP |
VOLO'S GUIDE TO MONSTERS | VGTM |
XANATHAR'S GUIDE TO EVERYTHING | Xanathar's Guide to Everything |
CLARITY
As an Adventurers League DM I've tended to be a bit more forgiving. In this game, I will be going back to the days of college. This hardcover is excellent, it should take you from 1st level through 11th level. I'm still learning and forgetting the rules, so I may make a judgement call to keep the game going, but please call me on rules that you don't understand or think I'm doing wrong.
That said:
- Ability Scores: Point Buy as per PHB (27 points).
- HPs: Max at level 1 + CON bonus; every new level, roll in game for HP advancement.
- Normal PHB equipment, either roll money or go with starting equipment.
- This is going to be intense. If your character dies - you will be rolling up a new PC of the same level. (More on this during our first game.)
- Old school XP - Monsters killed/avoided + events while attaining goals is divided by number of players for your XP award. This may not be awarded at the end of every session. If you get enough XP to level up, you must have a Long Rest to earn your new level.
- You get to keep your gold & equipment you find! I'm not going to require encumbrance unless it gets crazy.
- Explore the city, there are interesting things you can purchase.
- Factions - They all exist in Chult. There isn't going to be renown or downtime tracking per AL, but they can possibly assist the PCs...or a PC.
- Heavy Armor is very rare (and costly) in Chult. 95° during the day, rarely falling below 70° at night. A day without rain is rare. Be warned on exhaustion effects.
- I posted the Backgrounds available (all from the books above + 2 backgrounds from the Tomb of Annihilation book.)
- If you create a PC from Chult (which is not necessary, the story will provide transport TO Chult.) please let me know.
- For any personal background stories, please add in someone that has died recently that your PC knew.