Grikk: Difference between revisions

From Adventuring Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 2: Line 2:
| name              = Grikk
| name              = Grikk
| race              = Half-Orc
| race              = Half-Orc
| level1            = 7th
| level1            = 10th
| class1            = Magus
| class1            = Magus
| level2            =  
| level2            =  
Line 11: Line 11:
| image              = grikkpic.png
| image              = grikkpic.png
| caption            =  
| caption            =  
| strength          = 20
| strength          = 22
| dexterity          = 14
| dexterity          = 14
| constitution      = 14
| constitution      = 14
| intelligence      = 16
| intelligence      = 18
| wisdom            = 11
| wisdom            = 11
| charisma          = 9
| charisma          = 10
| fortitude          = +8
| fortitude          = +12
| reflex            = +5
| reflex            = +8
| will              = +6
| will              = +10
| melee              = +12
| melee              = +13
| ranged            = +8
| ranged            = +9
| CMB                = +11
| CMB                = +14
| hitpoints          = 63
| hitpoints          = 98
| AC                = 26
| AC                = 27
| acrobatics        =  
| acrobatics        = 16
| appraise          =  
| appraise          =  
| bluff              =  
| bluff              =  
| climb              =  
| climb              =  
| diplomacy          = -1 (+2 vs N & G Fey)
| diplomacy          = 0 (+2 vs N & G Fey)
| escapeartist      =  
| escapeartist      =  
| fly                = 5
| fly                = 6
| handleanimal      =  
| handleanimal      =  
| heal              =  
| heal              =  
| intimidate        = 6
| intimidate        = 7
| know1              = Arcana
| know1              = Arcana
| know1lvl          = 8
| know1lvl          = 10
| know2              = Dungeoneering
| know2              = Dungeoneering
| know2lvl          = 7
| know2lvl          = 8
| know3              = Geography
| know3              = Geography
| know3lvl          = 4
| know3lvl          = 5
| know4              = Local
| know4              = Local
| know4lvl          = 6
| know4lvl          = 7
| know5              = Planes
| know5              = Planes
| know5lvl          = 7
| know5lvl          = 10
| perception        = 6
| linguistics        = 5
| perception        = 10
| perf1              =  
| perf1              =  
| prof1              = Soldier
| prof1              = Soldier
| prof1lvl          = 10
| prof1lvl          = 13
| ride              = 10 (+2 stay in saddle)
| ride              = 10 (+2 stay in saddle)
| sensemotive        =  
| sensemotive        =  
| spellcraft        = 13
| spellcraft        = 17
| survival          = 0 (+2 to avoid becoming lost)
| survival          = 0 (+2 avoid becoming lost)
| swim              =  
| swim              =  
| footnotes          = Common, Draconic, Giant, Goblin, Orc
| footnotes          = Common, Cyclops, Draconic, Giant, Goblin, Orc, Sylvan
}}
}}


[[File:Grikkpic.jpg]]
[[File:Grikkpic.jpg]]
'''Grikk'''<br/>
'''Grikk'''<br/>
Male half-orc magus 7 (Pathfinder RPG Ultimate Magic 9)<br/>
Male half-orc magus 10 (Pathfinder RPG Ultimate Magic 9)<br/>
LN Medium humanoid (human, orc)<br/>
LN Medium humanoid (human, orc)<br/>
'''Init '''+2; '''Senses '''darkvision 90 ft.; Perception +6<br/>
'''Init '''+2; '''Senses '''darkvision 90 ft.; Perception +10<br/>
----
----
'''Defense'''<br/>
'''Defense'''<br/>
----
----
'''AC '''26, touch 15, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 dodge, +1 insight, +2 natural, +2 shield)<br/>
'''AC '''27, touch 16, flat-footed 24 (+7 armor, +2 deflection, +2 Dex, +1 dodge, +1 insight, +2 natural, +2 shield; +2 deflection vs. evil, +2 deflection bonus vs. evil)<br/>
'''hp '''63 (7d8+28)<br/>
'''hp '''98 (10d8+40)<br/>
'''Fort '''+8 (+5 circumstance bonus vs. cold weather), '''Ref '''+5, '''Will '''+6<br/>
'''Fort '''+12 (+5 circumstance bonus vs. cold weather), '''Ref '''+8, '''Will '''+10; +2 morale bonus vs. fear; +2 resistance vs. evil, +2 resistance vs. evil<br/>
----
----
'''Offense'''<br/>
'''Offense'''<br/>
----
----
'''Speed '''30 ft.<br/>
'''Speed '''30 ft.<br/>
'''Melee '''+1 adamantine aldori dueling sword +12 (1d8+6/19-20)<br/>
'''Melee '''+1 adamantine aldori dueling sword +15/+10 (1d8+7/19-20) or<br/>
'''Ranged '''+1 composite longbow +8 (1d8+3/×3)<br/>
:lance +13/+8 (1d8+9/×3)<br/>
'''Ranged '''+1 composite longbow +10/+5 (1d8+3/×3)<br/>
'''Space '''5 ft.; '''Reach '''5 ft. (10 ft. with lance)<br/>
'''Space '''5 ft.; '''Reach '''5 ft. (10 ft. with lance)<br/>
'''Special Attacks '''arcane pool (+2, 8 points), magus arcana (arcane accuracy[UM], close range[UM], empowered magic[UM]), spell combat, spell recall, spellstrike<br/>
'''Special Attacks '''arcane pool (+3, 11 points), improved spell combat, magus arcana (arcane accuracy[UM], arcane edge[UC], close range[UM], empowered magic[UM]), spell recall, spellstrike<br/>
'''Magus Spells Prepared '''(CL 7th; concentration +10)<br/>
'''Magus Spells Prepared '''(CL 10th; concentration +14)<br/>
:3rd—fly (2)<br/>
:4th—arcana theft[UM], forceful strike (DC 18)<br/>
:2nd—intensified snowball (4, DC 14)<br/>
:3rd—displacement, fly, ray of exhaustion (DC 17), vampiric touch<br/>
:1st—expeditious retreat, snowball (3, DC 14), true strike<br/>
:2nd—glitterdust (DC 16), mirror image, intensified shocking grasp, intensified snowball[UW] (2)<br/>
:0 (at will)—acid splash, detect magic, open/close (DC 13), prestidigitation, read magic<br/>
:1st—blade tutor's spirit, expeditious retreat, ray of enfeeblement (DC 15), shocking grasp, snowball[UW] (2)<br/>
:0 (at will)—detect magic, disrupt undead, open/close (DC 14), prestidigitation, read magic<br/>
----
----
'''Statistics'''<br/>
'''Statistics'''<br/>
----
----
'''Str '''20, '''Dex '''14, '''Con '''14, '''Int '''16, '''Wis '''11, '''Cha '''9<br/>
'''Str '''22, '''Dex '''14, '''Con '''14, '''Int '''18, '''Wis '''11, '''Cha '''10<br/>
'''Base Atk '''+5; '''CMB '''+11; '''CMD '''25<br/>
'''Base Atk '''+7; '''CMB '''+14; '''CMD '''29<br/>
'''Feats '''Dodge, Extra Arcana<sup>UM</sup>, Extra Arcane Pool<sup>UM</sup>, Intensified Spell<sup>APG</sup>, Toughness<br/>
'''Feats '''Dodge, Extra Arcana<sup>UM</sup>, Extra Arcane Pool<sup>UM</sup>, Intensified Spell<sup>APG</sup>, Power Attack, Toughness<br/>
'''Traits '''anatomist, sword scion<br/>
'''Traits '''anatomist, sword scion<br/>
'''Skills '''Diplomacy -1 (+1 Permanent), Fly +5, Intimidate +6, Knowledge (arcana) +8, Knowledge (dungeoneering) +7, Knowledge (geography) +4, Knowledge (local) +6, Knowledge (planes) +7, Perception +6, Profession (soldier) +10, Ride +10 (+12 to stay in the saddle), Spellcraft +13, Survival +0 (+2 to avoid becoming lost);''' Racial Modifiers '''+2 Intimidate, +2 Knowledge (local)<br/>
'''Skills '''Acrobatics +16, Diplomacy +0 (+2 Permanent), Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (geography) +5, Knowledge (local) +7, Knowledge (planes) +10, Linguistics +5, Perception +10, Profession (soldier) +13, Ride +10 (+12 to stay in the saddle), Spellcraft +17, Survival +0 (+2 to avoid becoming lost);''' Racial Modifiers '''+2 Intimidate, +2 Knowledge (local)<br/>
'''Languages '''Common, Draconic, Giant, Goblin, Orc<br/>
'''Languages '''Common, Cyclops, Draconic, Giant, Goblin, Orc, Sylvan<br/>
'''SQ '''knowledge pool, medium armor, orc blood<br/>
'''SQ '''fighter training, knowledge pool, medium armor, orc blood<br/>
'''Combat Gear '''''potion of cure serious wounds'' (2), ''potion of endure elements'', ''potion of protection from arrows 10/magic'', ''potion of protection from chaos'', ''potion of remove fear'', ''scroll of fly'', acid, alchemist's fire (2), oil (5); '''Other Gear '''''+1 mithral agile breastplate''<sup>APG</sup>, ''+1 mithral buckler'', ''+1 adamantine aldori dueling sword''<sup>ISWG</sup>, ''+1 composite longbow'' (+2 Str) with 20 arrows, ''+1 greataxe'', lance, ''amulet of natural armor +2'', ''cloak of resistance +1'', ''dusty rose prism ioun stone'', ''ring of protection +1'', ''ring of sustenance'', ''wayfinder''<sup>ISWG</sup>, backpack, belt pouch, cold weather outfit, complex banner<sup>UE</sup>, grappling hook, hemp rope (50 ft.), ink, inkpen, magus starting spellbook, parchment (10), scroll case, signal whistle, signet ring, spell component pouch, spellbook, spellbook, compact<sup>ARG</sup>, tindertwig, torch (10), waterproof bag<sup>UE</sup>, waterskin (2), heavy horse (combat trained), bedroll, bit and bridle, blanket, feed (per day), jewelry, jewelry, military saddle, noble's outfit, parade armor, saddlebags, saddlebags, small tent, light horse, parade armor, 198 gp, 8 sp, 5 cp<br/>
'''Combat Gear '''''pearl of power (2nd level)'', ''potion of cure serious wounds'' (2), ''potion of endure elements'', ''potion of protection from arrows 10/magic'', ''potion of protection from chaos'', ''potion of remove fear'', acid, alchemist's fire (2), oil (5); '''Other Gear '''''+1 mithral agile breastplate''<sup>APG</sup>, ''+1 mithral buckler'', ''+1 adamantine aldori dueling sword''<sup>ISWG</sup>, ''+1 composite longbow'' (+2 Str) with 20 arrows, lance, ''amulet of natural armor +2'', ''bag of holding iv'', ''belt of giant strength +2'', ''boots of elvenkind'', ''cloak of resistance +3'', ''dusty rose prism ioun stone'', ''headband of vast intelligence +2'', ''ring of protection +2'', ''ring of sustenance'', ''wayfinder''<sup>ISWG</sup>, backpack, belt pouch, bokken's brother's spellbook, cephal's spellbook, cold weather outfit, complex banner<sup>UE</sup>, grappling hook, grikk's spellbook, hemp rope (50 ft.), ink, inkpen, parchment (10), scroll case, signal whistle, signet ring, spell component pouch, tindertwig, torch (10), vordakai's spellbook, waterproof bag<sup>UE</sup>, waterskin (2), heavy horse (combat trained), bedroll, bit and bridle, blanket, feed (per day), jewelry, jewelry, military saddle, noble's outfit, parade armor, saddlebags, saddlebags, small tent, light horse, parade armor, 28,044 gp, 2 sp, 3 cp<br/>
----
----
'''Special Abilities'''<br/>
'''Special Abilities'''<br/>
----
----
'''Arcane Accuracy +3 (Su)''' 1 Arcane Pool: +3 to attack rolls until the end of your turn.<br/>
'''Arcane Accuracy +4 (Su)''' 1 Arcane Pool: +4 to attack rolls until the end of your turn.<br/>
'''Arcane Pool +2 (8/day) (Su)''' Infuse own power into a held weapon, granting enhancement bonus or selected item powers.<br/>
'''Arcane Edge +4 (Su)''' 1 Arcane Pool: Add 4 Bleed damage to an attack.<br/>
'''Arcane Pool +3 (11/day) (Su)''' Infuse own power into a held weapon, granting enhancement bonus or selected item powers.<br/>
'''Close Range (Ex)''' Using spellstrike, deliver ranged touch spells as melee touch spells.<br/>
'''Close Range (Ex)''' Using spellstrike, deliver ranged touch spells as melee touch spells.<br/>
'''Darkvision (90 feet)''' You can see in the dark (black and white only).<br/>
'''Darkvision (90 feet)''' You can see in the dark (black and white only).<br/>
'''Empowered Magic (1/day) (Su)''' 1/day, cast a spell as if Empowered without altering the casting time or level.<br/>
'''Empowered Magic (1/day) (Su)''' 1/day, cast a spell as if Empowered without altering the casting time or level.<br/>
'''Fighter Training (Ex)''' Add half your Magus level to your Fighter level for the purpose of feats.<br/>
'''Improved Spell Combat (Ex)''' Use weapon in one hand at -2 & cast a spell with the other. Gain additional +2 circumstance bonus on concentration checks when using spell combat.<br/>
'''Intensified Spell''' You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).<br/>
'''Intensified Spell''' You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).<br/>
'''Knowledge Pool (Su)''' Spend Arcane Pool points to prepare a magus spell that is not in your spellbook for 1 day.<br/>
'''Knowledge Pool (Su)''' Spend Arcane Pool points to prepare a magus spell that is not in your spellbook for 1 day.<br/>
'''Medium Armor (Ex)''' Medium armor proficiency and no Arcane Failure chance in medium armor.<br/>
'''Medium Armor (Ex)''' Medium armor proficiency and no Arcane Failure chance in medium armor.<br/>
'''Orc Blood''' Half-orcs count as both humans and orcs for any effect related to race.<br/>
'''Orc Blood''' Half-orcs count as both humans and orcs for any effect related to race.<br/>
'''Spell Combat (Ex)''' Use a weapon with one hand at -2 and cast a spell with the other.<br/>
'''Power Attack -2/+4''' You can subtract from your attack roll to add to your damage.<br/>
'''Spell Recall (Su)''' Spend your Arcane Pool to recall spells you have already cast.<br/>
'''Spell Recall (Su)''' Spend your Arcane Pool to recall spells you have already cast.<br/>
'''Spellstrike (Su)''' Deliver touch spells as part of a melee attack.<br/>
'''Spellstrike (Su)''' Deliver touch spells as part of a melee attack.<br/>


Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Latest revision as of 03:21, 27 March 2020

Grikk
Half-Orc 10th Level Magus
Grikkpic.png
Statistics
S: 22 / D: 14 / C: 14 / I: 18 / W: 11 / Ch: 10
Savings Throws
Fortitude +12
Reflex +8
Will +10
Combat
Melee: +13
Ranged: +9
CMB: +14
HPs: 98
Armor Class: 27
Skills
Acrobatics 16
Diplomacy 0 (+2 vs N & G Fey)
Fly 6
Intimidate 7
Knowledge: Arcana 10
Knowledge: Dungeoneering 8
Knowledge: Geography 5
Knowledge: Local 7
Knowledge: Planes 10
Perception 10
Profession: Soldier 13
Ride 10 (+2 stay in saddle)
Spellcraft 17
Survival 0 (+2 avoid becoming lost)
Common, Cyclops, Draconic, Giant, Goblin, Orc, Sylvan

Grikkpic.jpg Grikk
Male half-orc magus 10 (Pathfinder RPG Ultimate Magic 9)
LN Medium humanoid (human, orc)
Init +2; Senses darkvision 90 ft.; Perception +10


Defense


AC 27, touch 16, flat-footed 24 (+7 armor, +2 deflection, +2 Dex, +1 dodge, +1 insight, +2 natural, +2 shield; +2 deflection vs. evil, +2 deflection bonus vs. evil)
hp 98 (10d8+40)
Fort +12 (+5 circumstance bonus vs. cold weather), Ref +8, Will +10; +2 morale bonus vs. fear; +2 resistance vs. evil, +2 resistance vs. evil


Offense


Speed 30 ft.
Melee +1 adamantine aldori dueling sword +15/+10 (1d8+7/19-20) or

lance +13/+8 (1d8+9/×3)

Ranged +1 composite longbow +10/+5 (1d8+3/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with lance)
Special Attacks arcane pool (+3, 11 points), improved spell combat, magus arcana (arcane accuracy[UM], arcane edge[UC], close range[UM], empowered magic[UM]), spell recall, spellstrike
Magus Spells Prepared (CL 10th; concentration +14)

4th—arcana theft[UM], forceful strike (DC 18)
3rd—displacement, fly, ray of exhaustion (DC 17), vampiric touch
2nd—glitterdust (DC 16), mirror image, intensified shocking grasp, intensified snowball[UW] (2)
1st—blade tutor's spirit, expeditious retreat, ray of enfeeblement (DC 15), shocking grasp, snowball[UW] (2)
0 (at will)—detect magic, disrupt undead, open/close (DC 14), prestidigitation, read magic

Statistics


Str 22, Dex 14, Con 14, Int 18, Wis 11, Cha 10
Base Atk +7; CMB +14; CMD 29
Feats Dodge, Extra ArcanaUM, Extra Arcane PoolUM, Intensified SpellAPG, Power Attack, Toughness
Traits anatomist, sword scion
Skills Acrobatics +16, Diplomacy +0 (+2 Permanent), Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (geography) +5, Knowledge (local) +7, Knowledge (planes) +10, Linguistics +5, Perception +10, Profession (soldier) +13, Ride +10 (+12 to stay in the saddle), Spellcraft +17, Survival +0 (+2 to avoid becoming lost); Racial Modifiers +2 Intimidate, +2 Knowledge (local)
Languages Common, Cyclops, Draconic, Giant, Goblin, Orc, Sylvan
SQ fighter training, knowledge pool, medium armor, orc blood
Combat Gear pearl of power (2nd level), potion of cure serious wounds (2), potion of endure elements, potion of protection from arrows 10/magic, potion of protection from chaos, potion of remove fear, acid, alchemist's fire (2), oil (5); Other Gear +1 mithral agile breastplateAPG, +1 mithral buckler, +1 adamantine aldori dueling swordISWG, +1 composite longbow (+2 Str) with 20 arrows, lance, amulet of natural armor +2, bag of holding iv, belt of giant strength +2, boots of elvenkind, cloak of resistance +3, dusty rose prism ioun stone, headband of vast intelligence +2, ring of protection +2, ring of sustenance, wayfinderISWG, backpack, belt pouch, bokken's brother's spellbook, cephal's spellbook, cold weather outfit, complex bannerUE, grappling hook, grikk's spellbook, hemp rope (50 ft.), ink, inkpen, parchment (10), scroll case, signal whistle, signet ring, spell component pouch, tindertwig, torch (10), vordakai's spellbook, waterproof bagUE, waterskin (2), heavy horse (combat trained), bedroll, bit and bridle, blanket, feed (per day), jewelry, jewelry, military saddle, noble's outfit, parade armor, saddlebags, saddlebags, small tent, light horse, parade armor, 28,044 gp, 2 sp, 3 cp


Special Abilities


Arcane Accuracy +4 (Su) 1 Arcane Pool: +4 to attack rolls until the end of your turn.
Arcane Edge +4 (Su) 1 Arcane Pool: Add 4 Bleed damage to an attack.
Arcane Pool +3 (11/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Close Range (Ex) Using spellstrike, deliver ranged touch spells as melee touch spells.
Darkvision (90 feet) You can see in the dark (black and white only).
Empowered Magic (1/day) (Su) 1/day, cast a spell as if Empowered without altering the casting time or level.
Fighter Training (Ex) Add half your Magus level to your Fighter level for the purpose of feats.
Improved Spell Combat (Ex) Use weapon in one hand at -2 & cast a spell with the other. Gain additional +2 circumstance bonus on concentration checks when using spell combat.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Knowledge Pool (Su) Spend Arcane Pool points to prepare a magus spell that is not in your spellbook for 1 day.
Medium Armor (Ex) Medium armor proficiency and no Arcane Failure chance in medium armor.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spellstrike (Su) Deliver touch spells as part of a melee attack.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.