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The predominant world I ran was [[WorldOfCoroth|Coroth]], similar to Earth, where I tried to re-create the early years of my D&D experiences, no Spacejammers, no World-hopping.  I've tried to always keep my adventures (and players) from getting too 'Monty Haul'.   
The predominant world I ran was [[WorldOfCoroth|Coroth]], similar to Earth, where I tried to re-create the early years of my D&D experiences, no Spacejammers, no World-hopping.  I've tried to always keep my adventures (and players) from getting too 'Monty Haul'.   
A precursor to the world of Coroth was [[TheWindyIsle]], a large continent/island with 4 political regions.


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Revision as of 03:13, 4 April 2016

The predominant world I ran was Coroth, similar to Earth, where I tried to re-create the early years of my D&D experiences, no Spacejammers, no World-hopping. I've tried to always keep my adventures (and players) from getting too 'Monty Haul'.


Being a PC

DMing D&D

Modules I own