DungeonsAndDragons: Difference between revisions

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The predominant world I ran was [[WorldOfCoroth|Coroth]], similar to Earth, where I tried to re-create the early years of my D&D experiences, no Spacejammers, no World-hoppingI've tried to always keep my adventures (and players) from getting too 'Monty Haul'.   
  Wow, 4th editionIt is my ''opinion'' that they should have just come out with another game '''''Monsters and Mayhem''''' or something like thatIt is more like playing [[WorldOfWarcraft]] then 'old D&D'.


  Most of my stuff was built around 2nd Edition, but I have the original 1st edition books (as well as the Basic D&D).  If something is edition specific, I will try to add a '''3rd''' or such after the notation.
A precursor to the world of Coroth was [[TheWindyIsle]], a large continent/island with 4 political regions.


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The predominant world I ran was [[WorldOfCoroth|Coroth]], similar to Earth, where I tried to re-create the early years of my D&D experiences, no Spacejammers, no World-hopping.  I've tried to always keep my adventures (and players) from getting too 'Monty Haul'. 


A precursor to the world of Coroth was [[TheWindyIsle]], a large continent/island with 4 political regions.
== [[AsAPlayer|Being a PC]] ==
 
== [[AsADungeonMaster|DMing D&D]] ==


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[[TSRModules|Modules I own]]
{| border="1" cellpadding="2" cellspacing="0"
|-
| [[AsAPlayer|Playing D&D]]
|-
| [[AsADungeonMaster|DMing D&D]]
|-
| [[TSRModules|Modules I own]]
|}

Revision as of 01:17, 3 April 2016

The predominant world I ran was Coroth, similar to Earth, where I tried to re-create the early years of my D&D experiences, no Spacejammers, no World-hopping. I've tried to always keep my adventures (and players) from getting too 'Monty Haul'.

A precursor to the world of Coroth was TheWindyIsle, a large continent/island with 4 political regions.


Being a PC

DMing D&D

Modules I own