Oathaven: Difference between revisions

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''' Oathaven'''<br/>
''' Oathaven'''<br/>
NG Size 22 Kingdom<br/>
NG Size 28 Kingdom<br/>
'''Control DC '''46<br/>
'''Control DC '''52<br/>
----
----
'''Statistics'''<br/>
'''Statistics'''<br/>
----
----
'''Treasury''' 35 BP<br/>
'''Treasury''' 48 BP<br/>
'''Economy''' 54; '''Loyalty''' 52; '''Stability''' 54<br/>
'''Economy''' 72; '''Loyalty''' 56; '''Stability''' 55<br/>
'''Consumption''' -4; '''Income Modifier''' 12; '''Unrest''' 0; '''Unrest/Turn''' 0<br/>
'''Consumption''' -2; '''Income Modifier''' 13; '''Unrest''' 0; '''Unrest/Turn''' 0<br/>
'''Fame''' 9; '''Infamy''' 0<br/>
'''Fame''' 11; '''Infamy''' 0<br/>
----
----
'''Leadership'''<br/>
'''Leadership'''<br/>
Line 67: Line 67:
'''[[Tatzleford]]''' ([[F16]])  Defense +3<br/>
'''[[Tatzleford]]''' ([[F16]])  Defense +3<br/>
'''Improvements''' Road with Bridges, Sawmill<br/>
'''Improvements''' Road with Bridges, Sawmill<br/>
'''B20 - Bokkan's Hut''' ([[B20]]) <br/>
'''Improvements''' Farm, Road<br/>
'''C20 - Trapdoor Spider''' ([[C20]]) <br/>
'''C20 - Trapdoor Spider''' ([[C20]]) <br/>
'''Improvements''' Farm, Road<br/>
'''Improvements''' Farm, Road<br/>
'''C21''' ([[C21]]) <br/>
'''C21''' ([[C21]]) <br/>
'''Improvements''' Road<br/>
'''Improvements''' Farm, Road<br/>
'''D17 - Erastil Shrine''' ([[D17]]) <br/>
'''D17 - Erastil Shrine''' ([[D17]]) <br/>
'''Improvements''' Road<br/>
'''Improvements''' Road<br/>
Line 105: Line 107:
'''H20 - Gurdin River Forge''' ([[H20]]) <br/>
'''H20 - Gurdin River Forge''' ([[H20]]) <br/>
'''Improvements''' Mine, Road with Bridges<br/>
'''Improvements''' Mine, Road with Bridges<br/>
'''I19''' ([[I19]]) <br/>
'''Improvements''' Road<br/>
'''I20''' ([[I20]]) <br/>
'''Improvements''' Road<br/>
'''I21''' ([[I21]]) <br/>
'''Improvements''' Mine, Road with Bridges<br/>
'''J19''' ([[J19]]) <br/>
'''Improvements''' Road<br/>
'''J20''' ([[J20]]) <br/>
'''Improvements''' Road with Bridges<br/>
----
----
'''Settlements'''<br/>
'''Settlements'''<br/>
Line 110: Line 122:
'''[[Lakehold]]'''<br/>
'''[[Lakehold]]'''<br/>
NG Small City<br/>
NG Small City<br/>
'''Corruption''' +1; '''Crime''' +1; '''Law''' +4; '''Lore''' +5; '''Productivity''' +4; '''Society''' +3<br/>
'''Corruption''' +1; '''Crime''' +1; '''Law''' +3; '''Lore''' +5; '''Productivity''' +4; '''Society''' +3<br/>
'''Danger''' +0<br/>
'''Danger''' +0<br/>
'''Demographics'''<br/>
'''Demographics'''<br/>
'''Population''' 8250<br/>
'''Population''' 9250<br/>
'''Marketplace<br/>
'''Marketplace<br/>
Base Value''' 500 gp; '''Purchase Limit''' 25,000 gp; '''Spellcasting''' 6th<br/>
Base Value''' 3,000 gp; '''Purchase Limit''' 25,000 gp; '''Spellcasting''' 6th<br/>
'''Minor Items''' Ring of swimming; '''Medium Items''' —; '''Major Items''' —<br/>
'''Minor Items''' Campfire bead, Potion of invisibility; '''Medium Items''' —; '''Major Items''' —<br/>
'''District Borders''': City Wall<br/>
'''District Borders''': City Wall<br/>
'''Buildings''': Barracks, Brewery, Castle, Dance Hall, Exotic Artisan, Foundry, Foundry, Granary, House, House, House, House, Inn, Jail, Library, Mansion, Mill, Mint, Noble Villa, Smithy, Stockyard, Tannery, Town Hall<br/>
'''Buildings''': Bank, Barracks, Brewery, Castle, Dance Hall, Exotic Artisan, Foundry, Foundry, Granary, House, House, House, House, Inn, Jail, Library, Mill, Mint, Noble Villa, Noble Villa, Shrine (Good), Smithy, Stable, Stockyard, Tannery, Town Hall<br/>
<br/>
<br/>
'''[[Olegstan]]'''<br/>
'''[[Olegstan]]'''<br/>
Line 128: Line 140:
'''Marketplace<br/>
'''Marketplace<br/>
Base Value''' 500 gp; '''Purchase Limit''' 5,000 gp; '''Spellcasting''' 4th<br/>
Base Value''' 500 gp; '''Purchase Limit''' 5,000 gp; '''Spellcasting''' 4th<br/>
'''Minor Items''' ; '''Medium Items''' —; '''Major Items''' —<br/>
'''Minor Items''' Bodywrap of might stikes; '''Medium Items''' —; '''Major Items''' —<br/>
'''District Borders''': City Wall<br/>
'''District Borders''': City Wall<br/>
'''Buildings''': Dance Hall, House, House, Library, Stable<br/>
'''Buildings''': Dance Hall, House, House, Library, Stable<br/>
Line 160: Line 172:
'''Profession (soldier) ranks '''7<br/>
'''Profession (soldier) ranks '''7<br/>
'''Commander Boons '''Bloodied but Unbroken, Flexible Tactics<br/>
'''Commander Boons '''Bloodied but Unbroken, Flexible Tactics<br/>
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
== Etymology ==
== Etymology ==



Revision as of 20:05, 13 November 2017

Oathaven
NG Size 22 Kingdom
Control DC: 46
Oathaven.png
Statistics
Economy 54
Loyalty 52
Stability 54
Consumption -4
Income Modifier 12
Unrest 0
Unrest per Turn 0
Fame 9
Infamy 0
Army / Combat
Standing Army Size:
200
Leadership
Ruler Roland
Ruler Mara
Councilor Svetlana
General Grikk
Grand Diplomat Kessler
High Priest Jhod
Magister Rianna
Marshal Tansa
Royal Enforcer Kesten
Spymaster Onica
Treasurer Oleg
Warden Akiros

Statistics

Oathaven
NG Size 28 Kingdom
Control DC 52


Statistics


Treasury 48 BP
Economy 72; Loyalty 56; Stability 55
Consumption -2; Income Modifier 13; Unrest 0; Unrest/Turn 0
Fame 11; Infamy 0


Leadership


Ruler Roland
Ruler Mara
Councilor Svetlana
General Grikk
Grand Diplomat Kessler
High Priest Jhod
Magister Rianna
Marshal Tansa
Royal Enforcer Kesten
Spymaster Onica
Treasurer Oleg
Warden Akiros


Hexes


Lakehold (G19) Defense +11
Improvements Farm, Road with Bridges
Olegstan (B19) Defense +1
Improvements Farm, Road
Tatzleford (F16) Defense +3
Improvements Road with Bridges, Sawmill
B20 - Bokkan's Hut (B20)
Improvements Farm, Road
C20 - Trapdoor Spider (C20)
Improvements Farm, Road
C21 (C21)
Improvements Farm, Road
D17 - Erastil Shrine (D17)
Improvements Road
D18 - Thorn River Camp (D18)
Improvements Road with Bridges
D19 - Gold Mine (D19)
Improvements Farm, Mine, Road
D20 (D20)
Improvements Farm, Road
E18 (E18)
Improvements Road, Sawmill
E19 - Bridge (E19)
Improvements Farm, Road with Bridges
E20 - Old tree (E20)
Improvements Farm, Mine, Road
E21 (E21)
Improvements Farm, Road with Bridges
F17 - Pit trap (F17)
Improvements Road, Sawmill
F18 - Fangberries (F18)
Improvements Farm, Road
F19 - Shrike and Thorn Rivers Confluence (F19)
Improvements Farm, Road with Bridges
F20 - Kobold Silver Mine (F20) Defense +2
Improvements Farm, Mine, Road with Bridges, Watchtower
G18 (G18)
Improvements Road with Bridges, Sawmill
G20 - Wolf prints! (G20)
Improvements Farm, Road
H18 - Old Beldam's Hut (H18)
Improvements Road
H19 - Less anoying bridge (H19)
Improvements Farm, Road with Bridges
H20 - Gurdin River Forge (H20)
Improvements Mine, Road with Bridges
I19 (I19)
Improvements Road
I20 (I20)
Improvements Road
I21 (I21)
Improvements Mine, Road with Bridges
J19 (J19)
Improvements Road
J20 (J20)
Improvements Road with Bridges


Settlements


Lakehold
NG Small City
Corruption +1; Crime +1; Law +3; Lore +5; Productivity +4; Society +3
Danger +0
Demographics
Population 9250
Marketplace
Base Value 3,000 gp; Purchase Limit 25,000 gp; Spellcasting 6th
Minor Items Campfire bead, Potion of invisibility; Medium Items —; Major Items
District Borders: City Wall
Buildings: Bank, Barracks, Brewery, Castle, Dance Hall, Exotic Artisan, Foundry, Foundry, Granary, House, House, House, House, Inn, Jail, Library, Mill, Mint, Noble Villa, Noble Villa, Shrine (Good), Smithy, Stable, Stockyard, Tannery, Town Hall

Olegstan
NG Small Town
Corruption +2; Crime +1; Law +0; Lore +3; Productivity +0; Society +1
Danger +0
Demographics
Population 1250
Marketplace
Base Value 500 gp; Purchase Limit 5,000 gp; Spellcasting 4th
Minor Items Bodywrap of might stikes; Medium Items —; Major Items
District Borders: City Wall
Buildings: Dance Hall, House, House, Library, Stable

Tatzleford
NG Small Town
Corruption +1; Crime +1; Law +0; Lore +3; Productivity +0; Society +1
Danger +0
Demographics
Population 1500
Marketplace
Base Value 0 gp; Purchase Limit 5,000 gp; Spellcasting 4th
Minor Items —; Medium Items —; Major Items
District Borders: City Wall
Buildings: Dance Hall, House, House, Jail, Library, Watchtower


Armies


Oathaven Militia XP 800
NG Medium army of human (Taldan) (Fighter 2)
hp 16; ACR 3; Morale +2 (Bravery: +1 vs. fear and routs.; Flexible Tactics: +5 to change tactics during battle.)
DV 13; OM +3 (Bloodied but Unbroken: +1 at half Hp or less.), ranged
Tactics Sniper Support
Resources Ranged Weapons
Special Bravery +1
Speed 2 Hex; Consumption 3 BP

Grikk
Charisma Modifier -1
Leadership 6
Profession (soldier) ranks 7
Commander Boons Bloodied but Unbroken, Flexible Tactics

Etymology

Oathaven is a compound word derived from the assimilated words "Oath"(ōTH) meaning "a solemn promise, often invoking a divine witness, regarding one's future action or behavior." and "Haven" (ˈhāvən) meaning a place of safety or refuge.

History

Holidays

  1. 20 Pharast - Planters' Week
  2. 7 Serenth - Founding Day
  3. 3 Erastus - Archers' Day
  4. 20 Rova - Harvest Feast
  5. last Fireday of Lamashan - Unification Day

Wildlife

Demographics

Kingdom Build Turn Summary

Oathaven (Turn Summary)