Grikk: Difference between revisions

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Line 2: Line 2:
| name              = Grikk
| name              = Grikk
| race              = Half-Orc
| race              = Half-Orc
| level1            = 5th
| level1            = 7th
| class1            = Magus
| class1            = Magus
| level2            =  
| level2            =  
Line 17: Line 17:
| wisdom            = 11
| wisdom            = 11
| charisma          = 9
| charisma          = 9
| fortitude          = +6
| fortitude          = +8
| reflex            = +3
| reflex            = +5
| will              = +4
| will              = +6
| melee              = +8
| melee              = +12
| ranged            = +5
| ranged            = +8
| CMB                = +8
| CMB                = +11
| hitpoints          = 44
| hitpoints          = 63
| AC                = 21
| AC                = 26
| acrobatics        =  
| acrobatics        =  
| appraise          =  
| appraise          =  
| bluff              =  
| bluff              =  
| climb              =  
| climb              =  
| diplomacy          =  
| diplomacy          = -1 (+2 vs N & G Fey)
| escapeartist      =  
| escapeartist      =  
| fly                =  
| fly                = 5
| handleanimal      =  
| handleanimal      =  
| heal              =  
| heal              =  
Line 45: Line 45:
| know5              = Planes
| know5              = Planes
| know5lvl          = 7
| know5lvl          = 7
| perception        = 4
| perception        = 6
| perf1             = Soldier
| prof1             = Soldier
| perf1lvl           = 8
| prof1lvl           = 10
| ride              = 9
| ride              = 10 (+2 stay in saddle)
| sensemotive        =  
| sensemotive        =  
| spellcraft        = 10
| spellcraft        = 13
| survival          =  
| survival          = 0 (+2 to avoid becoming lost)
| swim              =  
| swim              =  
| footnotes          = Common, Draconic, Giant, Goblin, Orc
| footnotes          = Common, Draconic, Giant, Goblin, Orc
}}
}}


[[File:Grikkpic.jpg]]
'''Grikk'''<br/>
'''Grikk'''<br/>
[[File:Grikkpic.jpg]]
Male half-orc magus 7 (Pathfinder RPG Ultimate Magic 9)<br/>
 
Male half-orc magus 5 (Pathfinder RPG Ultimate Magic 9)<br/>
LN Medium humanoid (human, orc)<br/>
LN Medium humanoid (human, orc)<br/>
'''Init '''+2; '''Senses '''darkvision 90 ft.; Perception +4<br/>
'''Init '''+2; '''Senses '''darkvision 90 ft.; Perception +6<br/>
----
----
'''Defense'''<br/>
'''Defense'''<br/>
----
----
'''AC '''21, touch 14, flat-footed 18 (+5 armor, +1 deflection, +2 Dex, +1 dodge, +1 natural, +1 shield)<br/>
'''AC '''26, touch 15, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 dodge, +1 insight, +2 natural, +2 shield)<br/>
'''hp '''44 (5d8+20)<br/>
'''hp '''63 (7d8+28)<br/>
'''Fort '''+6, '''Ref '''+3, '''Will '''+4<br/>
'''Fort '''+8 (+5 circumstance bonus vs. cold weather), '''Ref '''+5, '''Will '''+6<br/>
----
----
'''Offense'''<br/>
'''Offense'''<br/>
----
----
'''Speed '''30 ft.<br/>
'''Speed '''30 ft.<br/>
'''Melee '''adamantine aldori dueling sword +10 (1d8+5/19-20)<br/>
'''Melee '''+1 adamantine aldori dueling sword +12 (1d8+6/19-20)<br/>
'''Ranged '''+1 composite longbow +6 (1d8+3/×3)<br/>
'''Ranged '''+1 composite longbow +8 (1d8+3/×3)<br/>
'''Special Attacks '''arcane pool (+2, 7 points), magus arcana (arcane accuracy[UM], close range[UM]), spell combat, spell recall, spellstrike<br/>
'''Space '''5 ft.; '''Reach '''5 ft. (10 ft. with lance)<br/>
'''Magus Spells Prepared '''(CL 5th; concentration +8)<br/>
'''Special Attacks '''arcane pool (+2, 8 points), magus arcana (arcane accuracy[UM], close range[UM], empowered magic[UM]), spell combat, spell recall, spellstrike<br/>
:2nd—bear's endurance, mirror image, web (DC 15)<br/>
'''Magus Spells Prepared '''(CL 7th; concentration +10)<br/>
:1st—grease, ray of enfeeblement (DC 14), shocking grasp (2), vanish[APG] (DC 14)<br/>
:3rd—fly (2)<br/>
:0 (at will)—acid splash, detect magic, disrupt undead, prestidigitation<br/>
:2nd—intensified snowball (4, DC 14)<br/>
:1st—expeditious retreat, snowball (3, DC 14), true strike<br/>
:0 (at will)—acid splash, detect magic, open/close (DC 13), prestidigitation, read magic<br/>
----
----
'''Statistics'''<br/>
'''Statistics'''<br/>
----
----
'''Str '''20, '''Dex '''14, '''Con '''14, '''Int '''16, '''Wis '''11, '''Cha '''9<br/>
'''Str '''20, '''Dex '''14, '''Con '''14, '''Int '''16, '''Wis '''11, '''Cha '''9<br/>
'''Base Atk '''+3; '''CMB '''+8; '''CMD '''22<br/>
'''Base Atk '''+5; '''CMB '''+11; '''CMD '''25<br/>
'''Feats '''Dodge, Extra Arcana<sup>UM</sup>, Extra Arcane Pool<sup>UM</sup>, Toughness<br/>
'''Feats '''Dodge, Extra Arcana<sup>UM</sup>, Extra Arcane Pool<sup>UM</sup>, Intensified Spell<sup>APG</sup>, Toughness<br/>
'''Traits '''anatomist, sword scion<br/>
'''Traits '''anatomist, sword scion<br/>
'''Skills '''Diplomacy -1 (+1 Permanent), Intimidate +6, Knowledge (arcana) +8, Knowledge (dungeoneering) +7, Knowledge (geography) +4, Knowledge (local) +6, Knowledge (planes) +7, Perception +4, Profession (soldier) +8, Ride +9, Spellcraft +10;''' Racial Modifiers '''+2 Intimidate, +2 Knowledge (local)<br/>
'''Skills '''Diplomacy -1 (+1 Permanent), Fly +5, Intimidate +6, Knowledge (arcana) +8, Knowledge (dungeoneering) +7, Knowledge (geography) +4, Knowledge (local) +6, Knowledge (planes) +7, Perception +6, Profession (soldier) +10, Ride +10 (+12 to stay in the saddle), Spellcraft +13, Survival +0 (+2 to avoid becoming lost);''' Racial Modifiers '''+2 Intimidate, +2 Knowledge (local)<br/>
'''Languages '''Common, Draconic, Giant, Goblin, Orc<br/>
'''Languages '''Common, Draconic, Giant, Goblin, Orc<br/>
'''SQ '''orc blood<br/>
'''SQ '''knowledge pool, medium armor, orc blood<br/>
'''Combat Gear '''''potion of cure light wounds'', ''potion of cure moderate wounds'', ''potion of endure elements'', ''potion of protection from chaos'', ''potion of protection from evil'' (2), ''scroll of fly'', ''wand of magic missile (CL 3rd, 21 charges)'', acid, alchemist's fire, oil (5); '''Other Gear '''''+1 mithral chain shirt'', mithral buckler, ''+1 composite longbow'' (+2 Str) with 20 arrows, ''+1 greataxe'', adamantine aldori dueling sword<sup>ISWG</sup>, ''amulet of natural armor +1'', ''ring of protection +1'', ''ring of sustenance'', backpack, bedroll, grappling hook, hemp rope (50 ft.), ink, black, inkpen, parchment (10), scroll case, signal whistle, spell component pouch, spellbook, tent, small, tindertwig, torch (10), trail rations (5), travelling spellbook<sup>APG</sup>, waterskin (2), light horse, riding saddle, saddlebags, 593 gp<br/>
'''Combat Gear '''''potion of cure serious wounds'' (2), ''potion of endure elements'', ''potion of protection from arrows 10/magic'', ''potion of protection from chaos'', ''potion of remove fear'', ''scroll of fly'', acid, alchemist's fire (2), oil (5); '''Other Gear '''''+1 mithral agile breastplate''<sup>APG</sup>, ''+1 mithral buckler'', ''+1 adamantine aldori dueling sword''<sup>ISWG</sup>, ''+1 composite longbow'' (+2 Str) with 20 arrows, ''+1 greataxe'', lance, ''amulet of natural armor +2'', ''cloak of resistance +1'', ''dusty rose prism ioun stone'', ''ring of protection +1'', ''ring of sustenance'', ''wayfinder''<sup>ISWG</sup>, backpack, belt pouch, cold weather outfit, complex banner<sup>UE</sup>, grappling hook, hemp rope (50 ft.), ink, inkpen, magus starting spellbook, parchment (10), scroll case, signal whistle, signet ring, spell component pouch, spellbook, spellbook, compact<sup>ARG</sup>, tindertwig, torch (10), waterproof bag<sup>UE</sup>, waterskin (2), heavy horse (combat trained), bedroll, bit and bridle, blanket, feed (per day), jewelry, jewelry, military saddle, noble's outfit, parade armor, saddlebags, saddlebags, small tent, light horse, parade armor, 198 gp, 8 sp, 5 cp<br/>
----
----
'''Special Abilities'''<br/>
'''Special Abilities'''<br/>
----
----
'''Anatomist''' +1 to confirm critical hits.<br/>
'''Arcane Accuracy +3 (Su)''' 1 Arcane Pool: +3 to attack rolls until the end of your turn.<br/>
'''Arcane Accuracy +3 (Su)''' 1 Arcane Pool: +3 to attack rolls until the end of your turn.<br/>
'''Arcane Pool +2 (7/day) (Su)''' Infuse own power into a held weapon, granting enhancement bonus or selected item powers.<br/>
'''Arcane Pool +2 (8/day) (Su)''' Infuse own power into a held weapon, granting enhancement bonus or selected item powers.<br/>
'''Close Range (Ex)''' Using spellstrike, deliver ranged touch spells as melee touch spells.<br/>
'''Close Range (Ex)''' Using spellstrike, deliver ranged touch spells as melee touch spells.<br/>
'''Darkvision (90 feet)''' You can see in the dark (black and white vision only).<br/>
'''Darkvision (90 feet)''' You can see in the dark (black and white only).<br/>
'''Empowered Magic (1/day) (Su)''' 1/day, cast a spell as if Empowered without altering the casting time or level.<br/>
'''Intensified Spell''' You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).<br/>
'''Knowledge Pool (Su)''' Spend Arcane Pool points to prepare a magus spell that is not in your spellbook for 1 day.<br/>
'''Medium Armor (Ex)''' Medium armor proficiency and no Arcane Failure chance in medium armor.<br/>
'''Orc Blood''' Half-orcs count as both humans and orcs for any effect related to race.<br/>
'''Orc Blood''' Half-orcs count as both humans and orcs for any effect related to race.<br/>
'''Ring of sustenance''' Immune to hunger and thirst, and only sleep two hours a night.<br/>
'''Spell Combat (Ex)''' Use a weapon with one hand at -2 and cast a spell with the other.<br/>
'''Spell Combat (Ex)''' Use a weapon with one hand at -2 and cast a spell with the other.<br/>
'''Spell Recall (Su)''' Spend your Arcane Pool to recall spells you have already cast.<br/>
'''Spell Recall (Su)''' Spend your Arcane Pool to recall spells you have already cast.<br/>
'''Spellstrike (Su)''' Deliver touch spells as part of a melee attack.<br/>
'''Spellstrike (Su)''' Deliver touch spells as part of a melee attack.<br/>
'''Sword Scion''' +1 to hit and CMB with longswords and Aldori Dueling Swords.<br/>


Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Revision as of 02:28, 15 July 2017

Grikk
Half-Orc 7th Level Magus
Grikkpic.png
Statistics
S: 20 / D: 14 / C: 14 / I: 16 / W: 11 / Ch: 9
Savings Throws
Fortitude +8
Reflex +5
Will +6
Combat
Melee: +12
Ranged: +8
CMB: +11
HPs: 63
Armor Class: 26
Skills
Diplomacy -1 (+2 vs N & G Fey)
Fly 5
Intimidate 6
Knowledge: Arcana 8
Knowledge: Dungeoneering 7
Knowledge: Geography 4
Knowledge: Local 6
Knowledge: Planes 7
Perception 6
Perform: {{{perf1}}} {{{perf1lvl}}}
Profession: Soldier 10
Ride 10 (+2 stay in saddle)
Spellcraft 13
Survival 0 (+2 to avoid becoming lost)
Common, Draconic, Giant, Goblin, Orc

Grikkpic.jpg Grikk
Male half-orc magus 7 (Pathfinder RPG Ultimate Magic 9)
LN Medium humanoid (human, orc)
Init +2; Senses darkvision 90 ft.; Perception +6


Defense


AC 26, touch 15, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 dodge, +1 insight, +2 natural, +2 shield)
hp 63 (7d8+28)
Fort +8 (+5 circumstance bonus vs. cold weather), Ref +5, Will +6


Offense


Speed 30 ft.
Melee +1 adamantine aldori dueling sword +12 (1d8+6/19-20)
Ranged +1 composite longbow +8 (1d8+3/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with lance)
Special Attacks arcane pool (+2, 8 points), magus arcana (arcane accuracy[UM], close range[UM], empowered magic[UM]), spell combat, spell recall, spellstrike
Magus Spells Prepared (CL 7th; concentration +10)

3rd—fly (2)
2nd—intensified snowball (4, DC 14)
1st—expeditious retreat, snowball (3, DC 14), true strike
0 (at will)—acid splash, detect magic, open/close (DC 13), prestidigitation, read magic

Statistics


Str 20, Dex 14, Con 14, Int 16, Wis 11, Cha 9
Base Atk +5; CMB +11; CMD 25
Feats Dodge, Extra ArcanaUM, Extra Arcane PoolUM, Intensified SpellAPG, Toughness
Traits anatomist, sword scion
Skills Diplomacy -1 (+1 Permanent), Fly +5, Intimidate +6, Knowledge (arcana) +8, Knowledge (dungeoneering) +7, Knowledge (geography) +4, Knowledge (local) +6, Knowledge (planes) +7, Perception +6, Profession (soldier) +10, Ride +10 (+12 to stay in the saddle), Spellcraft +13, Survival +0 (+2 to avoid becoming lost); Racial Modifiers +2 Intimidate, +2 Knowledge (local)
Languages Common, Draconic, Giant, Goblin, Orc
SQ knowledge pool, medium armor, orc blood
Combat Gear potion of cure serious wounds (2), potion of endure elements, potion of protection from arrows 10/magic, potion of protection from chaos, potion of remove fear, scroll of fly, acid, alchemist's fire (2), oil (5); Other Gear +1 mithral agile breastplateAPG, +1 mithral buckler, +1 adamantine aldori dueling swordISWG, +1 composite longbow (+2 Str) with 20 arrows, +1 greataxe, lance, amulet of natural armor +2, cloak of resistance +1, dusty rose prism ioun stone, ring of protection +1, ring of sustenance, wayfinderISWG, backpack, belt pouch, cold weather outfit, complex bannerUE, grappling hook, hemp rope (50 ft.), ink, inkpen, magus starting spellbook, parchment (10), scroll case, signal whistle, signet ring, spell component pouch, spellbook, spellbook, compactARG, tindertwig, torch (10), waterproof bagUE, waterskin (2), heavy horse (combat trained), bedroll, bit and bridle, blanket, feed (per day), jewelry, jewelry, military saddle, noble's outfit, parade armor, saddlebags, saddlebags, small tent, light horse, parade armor, 198 gp, 8 sp, 5 cp


Special Abilities


Arcane Accuracy +3 (Su) 1 Arcane Pool: +3 to attack rolls until the end of your turn.
Arcane Pool +2 (8/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Close Range (Ex) Using spellstrike, deliver ranged touch spells as melee touch spells.
Darkvision (90 feet) You can see in the dark (black and white only).
Empowered Magic (1/day) (Su) 1/day, cast a spell as if Empowered without altering the casting time or level.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Knowledge Pool (Su) Spend Arcane Pool points to prepare a magus spell that is not in your spellbook for 1 day.
Medium Armor (Ex) Medium armor proficiency and no Arcane Failure chance in medium armor.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spellstrike (Su) Deliver touch spells as part of a melee attack.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.